Tag Archives: learning

38 result(s)

New Brochure to Help Families Select—and Use—Children’s Apps Together

by Administrator
March 10, 2017

A few years ago, the Cooney Center released Family Time with Apps and Apps en familia, a guide that shares tips for parents and caregivers on finding and using apps to develop stronger connections and learning opportunities with young children. The original e-book, which is available for free on the iBook store in both English … 







The STEM Challenge at Remake Learning Days

by Heather Mallak
June 9, 2016

The synergy in Pittsburgh that extends across three rivers, regional institutions, learning spaces, and communities in support of local youth was in the spotlight during May 9-15, 2016. Remake Learning Days was a bold vision to bolster over 300 events that took place throughout Western Pennsylvania and West Virginia with … 







Designing for Diverse Families

October 30, 2015

Today, we are thrilled to release the latest publication from the Families and Media Project at an event at the Stanford Graduate School of Education. Diverse Families and Media: Using Research to Inspire Design,  by Amber Levinson, Sinem Siyahhan, Briana Pressey, and Katie Headrick Taylor, is a casebook and design … 







Level Up Learning: A National Survey on Teaching with Digital Games

Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom?  In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings … 







From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

by Jordan Shapiro
July 21, 2014

Part 11 of MindShift’s Guide to Games and Learning. Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year’s report from the Joan Ganz Cooney Center, “Games … 







Benefits of Gaming: What Research Shows

by Jordan Shapiro
June 20, 2014

Part 7 of MindShift’s Guide to Games and Learning. Games and learning advocates often come up against the video game stigma. Despite the fact that we’ve now seen decades of game play, and that a generation of gamers has grown up without a civilization collapsing, the bad reputation persists — … 







Sandbox Summit 2014

by Administrator
March 24, 2014

Sandbox Summit, an idea forum focused on the intersection of play, learning and technology invites educators, researchers, developers, and innovators of kid-centric media to this annual event at MIT. Presented by MIT’s Comparative Media Studies and Education Arcade, Sandbox Summit@MIT will highlight some of the minds behind – and in … 







Games and Learning Publishing Council

by Catherine Jhee
July 3, 2013

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

Data Matters: The Future of EdTech Depends on Sharing Information

by Lee Banville
June 25, 2013

If the investment in digital technology and gaming in schools is going to continue to grow, it is up to game developers and companies to do a better job sharing information about what games work and for what kind of learners. That was the message from the deputy director of … 







GLS Conference 9.0

by Allison Mishkin
June 11, 2013

This year marks the ninth annual GLS Conference at the University of Wisconsin, Madison. The Games+Learning+Society Conference is known as a grass roots “indie” event where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve …