Tag Archives: kids

10 result(s)

Kidscreen Summit

by Sam Zelitch
February 9, 2014

Over 1500 kids entertainment execs from around the world will attend the three day event to engage in critical dialogue on issues that affect the industry; take advantage of some of the industry’s best networking opportunities; recognize and understand current market needs, opportunities and challenges; learn more about key innovators … 







Can Video Games Unite Generations in Learning?

What makers of technology for early education can learn from Sesame Street. Whether you’re at a restaurant or on an airplane, you can’t miss changes in adult-child interactions from just a generation ago. Everyone is plugged in. It seems almost quaint to see kids and adults engaged together in screen-free play. … 







Bubble Ball Bounces to the Top

by Catherine Jhee
January 20, 2011

The game that has knocked “Angry Birds Seasons” off its perch as the top free game in the iTunes store was designed by a self-taught 14-year-old programmer. According to ABC News, Robert Nay decided to design his own game after doing some research in the public library and downloading Corona, … 







Tech Toys for Tots

by Marj Kleinman
November 18, 2010

It may come as no surprise that kids want gadgets over toys this holiday season. According to the Duracell Toy Report, the top 10 most wanted toys for Christmas among kids 5-16 are squarely focused on tech, with iPhones, iPod Touches, and iPads topping the list. Read full article, Children … 







Halloween On-Screen — too scary or too safe?

by Marj Kleinman
October 29, 2010

I heard a great interview this morning on NPR’s Morning Addition: For Halloween, TV Scares That Are Still Kid-Friendly, addressing the question of how scary is too scary? Elizabeth Blair spoke to folks from Nickelodeon and PBS Kids, who are both airing specials this week, including an Arthur episode guest … 







The Changing Views of the Online Experience-from Fears to Possibilities

by Scott Traylor
October 1, 2010

Last week I attended Back to School – Learning and Growing in a Digital Age, an event which explored federal policy, e-learning, and digital literacy, sponsored by Common Sense Media, PBS Kids, USC Annenberg’s Center on Communication Leadership & Policy, and The Children’s Partnership. The session that impacted me most … 







Innovating with The Electric Company — Words from a Cooney Center Prize Winner

by Jay Schiffman
September 27, 2010

I was asked by the Cooney Center to share my thoughts about winning this year’s Prize for Breakthroughs in Literacy Learning: Innovate with The Electric Company. When I found out we won, I immediately called my wife and kids to let them know. I have four kids and the three … 







90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise

by Marj Kleinman
August 30, 2010

M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant increase in kids’ online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and … 







Tech Supported Tools to Foster Kids Creativity

by Ann My Thai & Andy Russell
August 23, 2010

In our last post we described how theories of creativity and learning should be integrated with creative problem solving approaches to address our nation’s creativity crisis. Recent advances in technology are enabling creators of children’s digital media to design more experiences that foster children’s creativity and learning. Although children’s digital … 







Why Does the Media Still Think Video Games are Bad for Kids?

by Marj Kleinman
August 9, 2010

Do video games cause violence behavior in children? Are they ruining their minds? Despite scientific evidence that refutes these assumptions, why does the media still think video games are damaging for kids? That question was addressed by Scott Steinbergin, tech consultant and founder of GameExec magazine and Game Industry TV, …