Tag Archives: coviewing

16 result(s)

Understanding Digital Games and Family Life

by Administrator
September 13, 2016

Once a novelty restricted to arcades, video games have become a deeply embedded part of our lives. As digital game platforms have become increasingly more affordable and more accessible over the past forty years, it has become clear that games aren’t just fun to play, but can motivate people of … 







Update: The 4th National STEM Video Game Challenge

by Administrator
May 28, 2015

The entries are in for the National STEM Video Game Challenge, and our expert judges have been busy playing video games! This year we’ve received more than 4,000 entries in the following categories: Gamestar Mechanic, Gamemaker, Scratch, Unity, Open Platforms, and Written Design Documents. The STEM Challenge has hosted more … 







Slideshow: Intergenerational Game Design Workshop

by Catherine Jhee
May 22, 2015

On Saturday, May 9, 17 kids between 8-18 years old joined a 50+ adult in their life (parents, grandparents, relatives, or friends) for a free, three-hour video game design workshop at the Kennedy Center for Performing Arts in Washington, D.C. hosted by AARP and MentorUp, E-Line Media and the Joan … 







Four ways to tell if an educational app will actually help your child learn

by Jennifer M. Zosh, Kathy Hirsh-Pasek, and Roberta Golinkof
May 7, 2015

Imagine someone telling you that a new technology would be available in five years that has the potential to revolutionise childhood and early education. But the downside is that you will have to choose from among 80,000 possible options. This is the problem currently facing many parents. Following the invention … 







A Mouse in the House and the Desire To Learn

by Jens Peter de Pedro
February 10, 2015

We recently released Family Time with Apps: A Guide to Using Apps with Your Kids, a free interactive guide for parents and caregivers. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family … 







Raising Digitally Healthy Children

by Catherine Jhee
January 2, 2014

Many kids received new tablets, smartphones or video games over the holidays. And now that the holiday break is coming to an end and students are preparing to return to school, it’s a good time to evaluate the way they are using these new media tools. While most parents we … 







The Families and Media Project

by Administrator
September 23, 2013

The Families and Media Project (FAM) aims to unearth the potential that media may have for enriching family learning and routines. To accomplish these aims, members of the Families and Media Research Consortium will conduct a series of studies that link large-scale data with in-depth illustrations. Findings will be translated … 







Toontastic Jr. and the Brave New World of Online Creative Co-Play

by Andy Russell and Hannah Clemmons
December 13, 2012

Avast! Today marks an exciting day for our hornswoggling crew here at Launchpad Toys: Toontastic Jr. Pirates is LIVE in the App Store for iPhone and iPad! With 3 million cartoons created in over 150 countries, our first app – Toontastic – has been a great success for kids ages … 







QuickReport: Parent Co-Reading Survey

by Sarah Vaala, Ph.D.
September 13, 2012

To follow up on insights revealed in our Print vs. E-books QuickStudy, the Joan Ganz Cooney Center conducted a second QuickStudy to survey parents about reading books with their 2-to-6-year-old children.  In this survey we assessed family ownership of devices on which e-books can be read and included a set … 







Can Video Games Unite Generations in Learning?

What makers of technology for early education can learn from Sesame Street. Whether you’re at a restaurant or on an airplane, you can’t miss changes in adult-child interactions from just a generation ago. Everyone is plugged in. It seems almost quaint to see kids and adults engaged together in screen-free play. …