Publications

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Digital Promise

White Paper: The Digital Promise: Transforming Learning with Innovative Uses of Technology

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What in the World Happened to Carmen Sandiego?

What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned

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Using Muppets to Demystify Informed Consent

Using Muppets to Demystify Informed Consent

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Understanding Youth: A Prerequisite for Creating Programs By/With/For Tweens and Teens

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Understanding Well-Being in Digital Spaces

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Translating Literacy Research to Edtech: What We Have Learned to Support Product Development

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The Potential Uses of Television in Preschool Education

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The New Coviewing

The New Coviewing: Designing for Learning through Joint Media Engagement

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Missing Middle

The Missing Middle: Reimagining a Future for Tweens, Teens, and Public Media

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MindShift Guide to Digital Games and Learning

The MindShift Guide to Games and Learning

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Technology for developing early literacy

Technology for Developing Children’s Language and Literacy: Bringing Speech Recognition to the Classroom

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Teachers: Connecting Family Learning Across Boundaries

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Initiatives

Here Comes the Fun Challenge

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Blog

Co-Design with Kids: A Toolkit for the Field