In recent years, transmedia has come into the spotlight among those creating and using media and technology for children. We believe that transmedia has the potential to be a valuable tool for expanded learning that addresses some of the challenges facing children growing up in the digital age. Produced by the USC Annenberg Innovation Lab and the Joan Ganz Cooney Center, this paper provides a much-needed guidebook to transmedia in the lives of children age 5-11 and its applications to storytelling, play, and learning. Building off of a review of the existing popular and scholarly literature about transmedia and children, this report identifies key links between transmedia and learning, highlights key characteristics of transmedia play, and presents core principles for and extended case studies of meaningful transmedia play experiences. The authors hope that T is for Transmedia will incite conversation among diverse stakeholders including educators, entertainment industry executives, creative artists, academic scholars, policy makers, and others interested in the future of children’s learning through transmedia.
Most Recent Posts
How do Teachers Use the Assessment Features of Video Games?
by Barry Fishman | December 2, 2013
Meet the National STEM Video Game Challenge Winners: Angel Acevedo-Martinez
by Meagan Bromley | November 26, 2013
Learning Games in the UK: Success and Challenges.
by Martha Henson | November 19, 2013
Comparative Analysis of National Teacher Surveys
by Briana Pressey
Aprendiendo Juntos (Learning Together): Synthesis of a cross-sectorial convening on Hispanic-Latino families and digital technologies
by Sarah Vaala
T is for Transmedia: Learning through Transmedia Play
by Becky Herr-Stephenson and Meryl Alper with Erin Reilly and introduction by Henry Jenkins
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