When we think of apps for kids, we often think of games for either entertainment or learning. But apps aren’t limited to just games or books—apps can provide important social, emotional, and physical experiences too. Family Time with Apps is designed to help parents better understand the variety of ways that apps can support children’s healthy development and family learning, communication, and connection. The guide aims to show parents how to find the best apps that fit your child’s needs, provide tips on how (and why!) to use apps together, and highlight even more resources that will make the process of selecting apps less overwhelming, and more fun.
Download Family Time with Apps: A Guide to Using Apps with Your Kids from the iBook Store: itunes.com/familytimewithapps
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References cited in the book:
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Bogatz, G. A., & Ball, S. (1971). The second year of Sesame Street: A continuing evaluation. Volume 1. Princeton, NJ: Educational Testing Service. Retrieved from http://files.eric.ed.gov/fulltext/ED122800.pdf
Hart, B., & Risley, T. R. (1995). Meaningful differences in the everyday experience of young American children. Baltimore: Paul H. Brookes Publishing.
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Reiser, R. A., Williamson, N., & Suzuki, K. (1988). Using “Sesame Street” to facilitate children’s recognition of letters and numbers. Educational Communication and Technology Journal, 36(1), 15-21.
Salomon, G. (1977). Effects of encouraging Israeli mothers to co-observe “Sesame Street” with their five-year-olds. Child Development, 1146-1151.
Sektnan, M., McClelland, M. M., Acock, A., & Morrison, F. J. (2010). Relations between early family risk, children’s behavioral regulation, and academic achievement. Early Childhood Research Quarterly, 25(4), 464–479.