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National STEM Video Game Challenge Winner Participates in White House Science Fair

April 26, 2013

Competition Celebrates Achievements of 2012 Winners and Announces Deadline Extension of 2013 Challenge  Washington, DC, April 22, 2013 – One of the winners of the National STEM Video Game Challenge, Gustavo Zacarias of San Antonio was among the select group of students that participated today in the third White House Science Fair, an … 

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Game On For The National STEM Video Game Challenge

February 11, 2013

Joan Ganz Cooney Center and E-Line Media Open the Third Annual Competition for Students with New Website New York, February 11, 2013 – The annual National STEM Video Game Challenge, presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media opens today for student submissions of original … 

Games for a Digital Age

Joan Ganz Cooney Center Identifies Rising Digital Games Sector as Possible Solution for Student Engagement Crisis

January 28, 2013

Games for a Digital Age identifies significant barriers for games developers to enter the school market such as the changing policy landscape, a lack of teacher professional development on the uses of technology and a need for low-cost, data rich assessments. Key trends that are favoring game-based innovations include one-to-one computing and “bring-your-own-device” initiatives, adoption of interactive whiteboards, a new focus on personalized learning environments and expanding research on the efficacy of engaging digital games. 

National STEM Video Game Challenge

Video Game Challenge Announces Sponsors and Partners for Third Year of National Competition

December 11, 2012

Joan Ganz Cooney Center at Sesame Workshop and E-Line Media to Launch Competition in 2013 to Motivate Interest in STEM Learning   The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media today announced the sponsors and partners for the 2013 National STEM Video Game Challenge. For the third … 

Pioneering Literacy in the Digital Wild West: Empowering Parents and Educators

Reading Apps for Kids Are a ‘Digital Wild West’ with Few Guideposts

December 10, 2012

New report argues for more emphasis on using technology to help parents and educators support young learners Digital apps designed to teach young children to read are an increasingly large share of the market, but parents and educators have little to no information about whether and how they work, according … 

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Winners of 2012 National STEM Video Game Challenge Announced

May 22, 2012

Washington, DC, May 22, 2012 -The winners of the National STEM Video Game Challenge, a competition to motivate interest in science, technology, engineering, and math (STEM) by learning, playing and making video games, were announced today at The Atlantic’s Technologies in Education Forum in Washington, DC. Twenty-eight middle school and … 

Educators Find Digital Games Promising Tools in the Classroom According to National Survey

May 2, 2012

Joan Ganz Cooney Center Inquiry Finds Educators Are Using Digital Games in Reaching Underserved Students; Costs Are Main Barrier to Further Integration New York, NY, May 2, 2012 – The first national survey of teachers who are using digital games as part of their students’ instruction, released today by the … 

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iCarly’s Noah Munck and Actor Zachary Levi Join the National STEM Video Game Challenge As Judges

March 28, 2012

New York, NY, March 28, 2012 – The National STEM Video Game Challenge, a competition to motivate student interest in science, technology, engineering and math (STEM) through playing and creating video games, announced today that actors Noah Munck and Zachary Levi will serve as judges for the competition. Munck, best … 

Kids Content Rules the Educational App Category

January 12, 2012

Study by The Joan Ganz Cooney Center Finds Majority of Top-Selling Education Apps in iTunes Are Aimed at Preschoolers; Few Intended for School Use New York and Las Vegas, January 12, 2012 – Among the chart-topping products for the iPhone and iPad in the education category in iTunes, apps for … 

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Educational Video Game Challenge Now Open For Entries

November 16, 2011

Joan Ganz Cooney Center at Sesame Workshop and E-Line Media Launch Second Annual National STEM Video Game Challenge   New York, NY, November 15, 2011 – The National STEM Video Game Challenge opens today, aiming to motivate interest in Science, Technology, Engineering, and Math (STEM) learning by tapping into students’ …