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Level up learning: A national survey on teaching with digital games

DIGITAL GAMES MAKING INROADS IN THE CLASSROOM ACCORDING TO NATIONAL TEACHER SURVEY

October 21, 2014

Study Shows Growing Receptivity to Use of Games to Teach and Video Case Studies Feature Innovative Programs New York, NY, October 21, 2014 – Amid a boom in investment and experimentation with educational technologies in U.S. schools, digital games are gaining a strong foothold in the K-8 classroom, as teachers … 

New Website Gamesandlearning.org Aims to Help Create The Best Educational Games Yet

February 5, 2014

Gamesandlearning.org, a new website launched today by the Joan Ganz Cooney Center and the Games and Learning Publishing Council, aims to help make that a less daunting task. By providing coverage of key developments in the educational gaming industry, how games are being integrated into classroom, interviews with top thinkers … 

Learning at Home

Parents Say Most Young Children’s Media Use is Educational, But Use of Learning Media Drops Sharply After Age 4

January 24, 2014

New York, NY, January 24, 2014 – What do parents really think about the educational value of their children’s screen media use? A national survey of more than 1500 parents of children ages 2-10 by The Joan Ganz Cooney Center finds that more than half of parents (57 percent) believe … 

National STEM Video Game Challenge Names Winners of Third Annual Competition

July 9, 2013

New York, NY, July 9, 2013 –The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media today announced the names of 16 middle school and high school students as the winners of the 2013 National STEM Video Game Challenge. The competition aims to motivate interest in science, technology, engineering … 

Council to Study Use of Digital Media by Hispanic-Latino Families

July 2, 2013

National Center for Family Literacy and Joan Ganz Cooney Center Form Aprendiendo Juntos Council LOUISVILLE, Ky.  (July 2, 2013) – The National Center for Family Literacy (NCFL) and the Joan Ganz Cooney Center at Sesame Workshop today announce the formation of the Aprendiendo Juntos (“Learning Together”) Council (AJC). This multi-sector … 

National STEM Video Game Challenge Winner Participates in White House Science Fair

April 26, 2013

Competition Celebrates Achievements of 2012 Winners and Announces Deadline Extension of 2013 Challenge  Washington, DC, April 22, 2013 – One of the winners of the National STEM Video Game Challenge, Gustavo Zacarias of San Antonio was among the select group of students that participated today in the third White House Science Fair, an … 

STEM Challenge logo 2013

Game On For The National STEM Video Game Challenge

February 11, 2013

Joan Ganz Cooney Center and E-Line Media Open the Third Annual Competition for Students with New Website New York, February 11, 2013 – The annual National STEM Video Game Challenge, presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media opens today for student submissions of original … 

Games for a Digital Age

Joan Ganz Cooney Center Identifies Rising Digital Games Sector as Possible Solution for Student Engagement Crisis

January 28, 2013

Games for a Digital Age identifies significant barriers for games developers to enter the school market such as the changing policy landscape, a lack of teacher professional development on the uses of technology and a need for low-cost, data rich assessments. Key trends that are favoring game-based innovations include one-to-one computing and “bring-your-own-device” initiatives, adoption of interactive whiteboards, a new focus on personalized learning environments and expanding research on the efficacy of engaging digital games. 

National STEM Video Game Challenge

Video Game Challenge Announces Sponsors and Partners for Third Year of National Competition

December 11, 2012

Joan Ganz Cooney Center at Sesame Workshop and E-Line Media to Launch Competition in 2013 to Motivate Interest in STEM Learning   The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media today announced the sponsors and partners for the 2013 National STEM Video Game Challenge. For the third … 

Pioneering Literacy in the Digital Wild West: Empowering Parents and Educators

Reading Apps for Kids Are a ‘Digital Wild West’ with Few Guideposts

December 10, 2012

New report argues for more emphasis on using technology to help parents and educators support young learners Digital apps designed to teach young children to read are an increasingly large share of the market, but parents and educators have little to no information about whether and how they work, according …