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National STEM Video Game Challenge Launches Fifth Competition

April 4, 2016

Annual video game design competition fosters game-making skills as pathway to STEM learning, offers opportunities to win valuable prizes New York, April 4, 2016 – The National STEM Video Game Challenge is open today for student submissions of original, playable video games and game design documents. The Joan Ganz Cooney … 


Study Reveals Next Digital Divide Challenge: the “Under-Connected”

February 3, 2016

Discount Internet Programs Reach Few Low-Income Families; Many Limited to Mobile-Only or Slow, Unreliable Internet Access That Impedes Educational Opportunities WASHINGTON – A new national study of the digital challenges facing low- and moderate- income families shows that the vast majority are connected to the Internet (94%), but many rely … 


Getting the InTEL – New Map Highlights Tech-Integrated Early Literacy Programs Around the Country

December 10, 2015

Chicago, IL — Today New America and the Joan Ganz Cooney Center at Sesame Workshop announce the release of Integrating Technology in Early Literacy, an interactive map showing more than 30 parenting and early education programs across the country that are embedding new technologies in their efforts to support language … 

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Rethink Reading for a Digital Age: Human-Powered and Tech-Assisted

October 1, 2015

WASHINGTON, DC, October 1, 2015 – With young children gaining access to a dizzying array of games, videos, and other digital media, will they ever learn to read? The answer is yes—if they are surrounded by adults who know how to help and introduced to media designed to promote literacy … 

STEM Challenge logo 2013

National STEM Video Game Challenge Announces Winners of Fourth Annual Competition

June 29, 2015

  New York, NY, June 29, 2015 –The National STEM Video Game Challenge announced today the winners of the fourth annual competition. The winners were recognized at a family gaming celebration on June 27 at the Fred Rogers Studio at WQED in Pittsburgh. The top original video games and game … 

Hispanic Families See Benefits in Educational Media But Have Uneven Access to Digital Opportunities

February 18, 2015

Joan Ganz Cooney Center Study Examines Parents’ Perceptions of Media and Releases Report Recommending Actions to Attain Digital Equity  New York, NY, February 18, 2015 – Hispanic families are utilizing some digital tools at rates that rival their middle class white peers, but have fewer opportunities to tap into educational … 

STEM Challenge logo 2013

National STEM Video Game Challenge Launches 4th Year with New Partners

October 29, 2014

Annual Competition Invites Students to Design Their Own Video Games to Incite Learning and an Opportunity to Win Prizes   New York, October 29, 2014 – The National STEM Video Game Challenge, presented by E-Line Media, the Joan Ganz Cooney Center at Sesame Workshop and the Smithsonian, opens today for … 

Level up learning: A national survey on teaching with digital games


October 21, 2014

Study Shows Growing Receptivity to Use of Games to Teach and Video Case Studies Feature Innovative Programs New York, NY, October 21, 2014 – Amid a boom in investment and experimentation with educational technologies in U.S. schools, digital games are gaining a strong foothold in the K-8 classroom, as teachers … 

New Website Aims to Help Create The Best Educational Games Yet

February 5, 2014, a new website launched today by the Joan Ganz Cooney Center and the Games and Learning Publishing Council, aims to help make that a less daunting task. By providing coverage of key developments in the educational gaming industry, how games are being integrated into classroom, interviews with top thinkers … 

Learning at Home

Parents Say Most Young Children’s Media Use is Educational, But Use of Learning Media Drops Sharply After Age 4

January 24, 2014

New York, NY, January 24, 2014 – What do parents really think about the educational value of their children’s screen media use? A national survey of more than 1500 parents of children ages 2-10 by The Joan Ganz Cooney Center finds that more than half of parents (57 percent) believe …