Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.
Most Recent Posts
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Looking Ahead to IDC 2013
by Meryl Alper | May 23, 2013 -
#LaunchpadEDU: An App is Not Enough
by Hannah Clemmons and Andy Russell | May 22, 2013 -
Join Us at Games for Change
by Christa Avampato, Jessica Millstone | May 20, 2013
Recent Reports
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T is for Transmedia: Learning through Transmedia Play
by Becky Herr-Stephenson and Meryl Alper with Erin Reilly and introduction by Henry Jenkins -
Games for a Digital Age: K-12 Market Map and Investment Analysis
by John Richards, Leslie Stebbins and Kurt Moellering -
Pioneering Literacy in the Digital Wild West: Empowering Parents and Educators
by Lisa Guernsey, Michael H. Levine, Cynthia Chiong & Maggie Stevens
Upcoming Events Community Calendar
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June 2, 2013 - June 5, 2013
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June 4, 2013 - June 7, 2013
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June 11, 2013 - June 14, 2013









