National STEM Video Game Challenge

Inspired by the “Educate to Innovate” campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passions for playing and making video games.

The sixth annual competition is presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, through the generous ongoing support of its Founding Sponsor, Entertainment Software Association. This year the STEM Challenge welcomes its newest sponsor, the National Geographic Society, along with its supporting sponsors the Institute for Museum and Library Services (IMLS) and the Grable Foundation.

Learn more about the winners of the 2016 National STEM Video Game Challenge here.

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