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	<title>Joan Ganz Cooney Center</title>
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	<link>http://www.joanganzcooneycenter.org</link>
	<description>Advancing Children&#039;s Learning in a Digital Age</description>
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		<title>#LaunchpadEDU: An App is Not Enough</title>
		<link>http://www.joanganzcooneycenter.org/2013/05/22/launchpadedu-an-app-is-not-enough/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/05/22/launchpadedu-an-app-is-not-enough/#comments</comments>
		<pubDate>Wed, 22 May 2013 17:27:25 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Educators]]></category>
		<category><![CDATA[Games and Learning]]></category>
		<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[common core]]></category>
		<category><![CDATA[educators]]></category>
		<category><![CDATA[lesson plans]]></category>
		<category><![CDATA[slideshow]]></category>
		<category><![CDATA[toontastic]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9447</guid>
		<description><![CDATA[In the last few years, I’ve worked with a lot of teachers using mobile devices in the classroom. The first week is always exciting – “There are SO many apps to choose from!” Yet, two weeks later, teachers’ attitudes have shifted from optimistic to overwhelmed. “There are SO many apps&#160;&#8230;&#160;<a class="more" href="http://www.joanganzcooneycenter.org/2013/05/22/launchpadedu-an-app-is-not-enough/"></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Join Us at Games for Change</title>
		<link>http://www.joanganzcooneycenter.org/2013/05/20/join-us-at-games-for-change/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/05/20/join-us-at-games-for-change/#comments</comments>
		<pubDate>Mon, 20 May 2013 19:40:18 +0000</pubDate>
		<dc:creator>Christa Avampato</dc:creator>
				<category><![CDATA[Conferences and Community Events]]></category>
		<category><![CDATA[Games and Learning]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[common core]]></category>
		<category><![CDATA[edtech]]></category>
		<category><![CDATA[g4c]]></category>
		<category><![CDATA[games for change]]></category>
		<category><![CDATA[learning games]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9413</guid>
		<description><![CDATA[If games and learning is a topic that sets your creativity reeling, then block your calendar for June 17—19th and make your way to New York City for the 10th Anniversary Games for Change Festival.  The Joan Ganz Cooney Center at Sesame Workshop has curated a selection of speakers and&#160;&#8230;&#160;<a class="more" href="http://www.joanganzcooneycenter.org/2013/05/20/join-us-at-games-for-change/"></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Designing the Future of Games, Learning, and Assessment</title>
		<link>http://www.joanganzcooneycenter.org/2013/05/17/designing-the-future-of-games-learning-and-assessment/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/05/17/designing-the-future-of-games-learning-and-assessment/#comments</comments>
		<pubDate>Fri, 17 May 2013 12:42:44 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Games and Learning]]></category>
		<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[assessment]]></category>
		<category><![CDATA[common core]]></category>
		<category><![CDATA[games and learning]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9371</guid>
		<description><![CDATA[What if algebra were more addictive than Angry Birds? Imagine an eight-year old mastering algebra on an iPad by sorting dragons into boxes. Or, what if middle schoolers could become proficient with fractions by playing a platform game similar to Super Mario Bros? How about if the doorway to mastering&#160;&#8230;&#160;<a class="more" href="http://www.joanganzcooneycenter.org/2013/05/17/designing-the-future-of-games-learning-and-assessment/"></a>]]></description>
		<wfw:commentRss>http://www.joanganzcooneycenter.org/2013/05/17/designing-the-future-of-games-learning-and-assessment/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Our Favorite Children&#8217;s Books</title>
		<link>http://www.joanganzcooneycenter.org/2013/05/15/our-favorite-childrens-books/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/05/15/our-favorite-childrens-books/#comments</comments>
		<pubDate>Wed, 15 May 2013 16:24:35 +0000</pubDate>
		<dc:creator>Allison Mishkin</dc:creator>
				<category><![CDATA[Literacy by 10]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[children's book week]]></category>
		<category><![CDATA[eloise]]></category>
		<category><![CDATA[goodnight moon]]></category>
		<category><![CDATA[literacy]]></category>
		<category><![CDATA[reading]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9345</guid>
		<description><![CDATA[To celebrate Children’s Book Week, the oldest literacy initiative in the country, we asked Cooney Center staff members to reflect on their favorite children’s books: the books whose spines we wore out, even if we knew the words by heart; the books that sparked hours of laughter and debate with&#160;&#8230;&#160;<a class="more" href="http://www.joanganzcooneycenter.org/2013/05/15/our-favorite-childrens-books/"></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video: Dr. Constance Steinkuehler on Interest Driven Learning</title>
		<link>http://www.joanganzcooneycenter.org/2013/04/30/dr-constance-steinkuehler-on-interest-driven-learning/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/04/30/dr-constance-steinkuehler-on-interest-driven-learning/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 19:46:51 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Games and Learning]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[games and learning]]></category>
		<category><![CDATA[interest driven learning]]></category>
		<category><![CDATA[students]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9243</guid>
		<description><![CDATA[In this video, Dr. Constance Steinkuehler talks about her research on video games and literacy, and how learning skyrockets when students are passionate about the subject matter. &#160; Dr. Steinkuehler is Assistant Professor at the University of Wisconsin-Madison. This video appears courtesy of Edutopia.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPads &#8211; A Tool, Not Alchemy, for Education</title>
		<link>http://www.joanganzcooneycenter.org/2013/04/25/ipads-a-tool-not-alchemy-for-education/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/04/25/ipads-a-tool-not-alchemy-for-education/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 14:11:02 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ipads]]></category>
		<category><![CDATA[kids media]]></category>
		<category><![CDATA[parenting]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9237</guid>
		<description><![CDATA[The topic of kids and technology is a hot topic again. This would normally be a good thing, if the questions that are being discussed weren’t fundamentally the wrong ones. It is, however, a familiar situation. We are going through a normalization of a new technology, and it will be&#160;&#8230;&#160;<a class="more" href="http://www.joanganzcooneycenter.org/2013/04/25/ipads-a-tool-not-alchemy-for-education/"></a>]]></description>
		<wfw:commentRss>http://www.joanganzcooneycenter.org/2013/04/25/ipads-a-tool-not-alchemy-for-education/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>National STEM Video Game Winners at the White House Science Fair</title>
		<link>http://www.joanganzcooneycenter.org/2013/04/24/national-stem-video-game-winners-at-the-white-house-science-fair/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/04/24/national-stem-video-game-winners-at-the-white-house-science-fair/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 15:00:57 +0000</pubDate>
		<dc:creator>Christa Avampato</dc:creator>
				<category><![CDATA[In the News]]></category>
		<category><![CDATA[STEM Challenge]]></category>
		<category><![CDATA[kodu]]></category>
		<category><![CDATA[obama]]></category>
		<category><![CDATA[science fair]]></category>
		<category><![CDATA[slideshow]]></category>
		<category><![CDATA[stem]]></category>
		<category><![CDATA[stem challenge]]></category>
		<category><![CDATA[white house]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9258</guid>
		<description><![CDATA[From a water filtration system powered by a stationary bike to a writing system that aids those afflicted by neurological hand tremors, the White House was brimming with the creations of young innovators at the third annual White House Science Fair. One hundred students from 40 different states attended the&#160;&#8230;&#160;<a class="more" href="http://www.joanganzcooneycenter.org/2013/04/24/national-stem-video-game-winners-at-the-white-house-science-fair/"></a>]]></description>
		<wfw:commentRss>http://www.joanganzcooneycenter.org/2013/04/24/national-stem-video-game-winners-at-the-white-house-science-fair/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Checking in with Last Year&#8217;s Stem Challenge Winner, Martin Esterman</title>
		<link>http://www.joanganzcooneycenter.org/2013/04/17/checking-in-with-last-years-stem-challenge-winner-martin-esterman/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/04/17/checking-in-with-last-years-stem-challenge-winner-martin-esterman/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 15:01:41 +0000</pubDate>
		<dc:creator>Allison Mishkin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[STEM Challenge]]></category>
		<category><![CDATA[addition blocks]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[stem challenge]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9221</guid>
		<description><![CDATA[Well, it’s been just around a year since I received an email that AdditionBlocks had won the 2012 STEM Video Game Challenge for one of the Educator entry streams. I have really enjoyed being a part of this contest, and thanks to the Cooney Center, PBS, and E-Line Media, a&#160;&#8230;&#160;<a class="more" href="http://www.joanganzcooneycenter.org/2013/04/17/checking-in-with-last-years-stem-challenge-winner-martin-esterman/"></a>]]></description>
		<wfw:commentRss>http://www.joanganzcooneycenter.org/2013/04/17/checking-in-with-last-years-stem-challenge-winner-martin-esterman/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital Games: A Context for Cognitive Development</title>
		<link>http://www.joanganzcooneycenter.org/2013/04/09/digital-games-a-context-for-cognitive-development/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/04/09/digital-games-a-context-for-cognitive-development/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 19:10:47 +0000</pubDate>
		<dc:creator>Allison Mishkin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Publications and reports]]></category>
		<category><![CDATA[cognitive development]]></category>
		<category><![CDATA[digital games]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9202</guid>
		<description><![CDATA[Executive Director Michael Levine and former Cooney Center fellow Sarah Vaala have co-authored Games for Learning: Vast Wasteland or a Digital Promise?, the conclusion to the new anthology Digital Games: A Context for Cognitive Development, edited by Fran C. Blumberg and Shalom M. Fisch. The volume takes a broad look&#160;&#8230;&#160;<a class="more" href="http://www.joanganzcooneycenter.org/2013/04/09/digital-games-a-context-for-cognitive-development/"></a>]]></description>
		<wfw:commentRss>http://www.joanganzcooneycenter.org/2013/04/09/digital-games-a-context-for-cognitive-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Top Trends from SXSW Interactive</title>
		<link>http://www.joanganzcooneycenter.org/2013/03/26/top-trends-from-sxsw-interactive/</link>
		<comments>http://www.joanganzcooneycenter.org/2013/03/26/top-trends-from-sxsw-interactive/#comments</comments>
		<pubDate>Tue, 26 Mar 2013 17:13:04 +0000</pubDate>
		<dc:creator>Anna Ly</dc:creator>
				<category><![CDATA[Conferences and Community Events]]></category>
		<category><![CDATA[crowdfunding]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[sxsw]]></category>

		<guid isPermaLink="false">http://www.joanganzcooneycenter.org/?p=9143</guid>
		<description><![CDATA[Following Jessica Millstone’s adventure at SXSWEdu, I had the opportunity to attend SXSW Interactive (SXSWi), which united 27,000 individuals hailing from a variety of industries including advertising, gaming, journalism, and aerospace (!). This crowd is extremely diverse compared to when SXSW first started as a music festival and even to&#160;&#8230;&#160;<a class="more" href="http://www.joanganzcooneycenter.org/2013/03/26/top-trends-from-sxsw-interactive/"></a>]]></description>
		<wfw:commentRss>http://www.joanganzcooneycenter.org/2013/03/26/top-trends-from-sxsw-interactive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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