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Forty years after Joan Ganz Cooney's landmark study stimulated the creation of Sesame Street, a new center devoted to accelerating children's learning in a rapidly changing world was established.

The Joan Ganz Cooney Center at Sesame Workshop focuses on the new challenges children face today, asking the 21st century equivalent of her original question, "How can emerging media help children learn?"

Tag Cloud Result: 'educational gaming' returned a count of 4

 

Events

FDG 2010: The 5th International Conference on the Foundations of Digital Games
FDG 2010 is held in cooperation with ACM, ACM SIGART and ACM SIGCSE.FDG 2010, held in the Asilomar Conference Grounds, Monterey, California, is a focal point for academic efforts in all areas of research an...

Meaningful Play
Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical/mental health, and behavior. ...

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Research & Initiatives

Intergenerational Play and Literacy Learning
Forty years of Sesame Street research has consistently demonstrated greater learning benefits when children co-view an educational television program, compared to viewing alone. Might benefits ...

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