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Forty years after Joan Ganz Cooney's landmark study stimulated the creation of Sesame Street, a new center devoted to accelerating children's learning in a rapidly changing world was established.

The Joan Ganz Cooney Center at Sesame Workshop focuses on the new challenges children face today, asking the 21st century equivalent of her original question, "How can emerging media help children learn?"

Tag Cloud Result: 'digital games' returned a count of 5

 

Blog & Features

More on E3 and the Games and Learning Summit
Last week, Zachary Levine shared his thoughts on the future of educational games after attending the E3 Expo in Los Angeles. Here is his report on the Games and Learning Summit and the highlights from ...

Changing the Game at Becker College, September 14, 2011
On September 14, Michael Levine will participate in "Changing the Game: How Digital Games are Changing Entertainment and Education," an academic panel at Becker ...

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Research & Initiatives

National Survey and Video Case Studies: Teacher Attitudes about Digital Games in the Classroom
Combining the breadth of a national survey with the depth that case studies can provide, the Joan Ganz Cooney Center and BrainPop have used these two research tools to gauge teacher’s attitudes and beliefs about the effect classroom video game u...

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