Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

Students playtesting at WQED Game Day

Celebrating the Winners of the National STEM Video Game Challenge

by Allison Mishkin
June 30, 2015

What do virtual reality innovators, the Pittsburgh Pirates, and Mr. Roger’s studio have in common? All three were part of an amazing weekend honoring the winners of the 4th annual National STEM Video Game Challenge! Ten students and their families celebrated their achievements this past weekend in Pittsburgh, PA, home … 







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Diversity in Apps Launches New Initiative

by Administrator
June 17, 2015

Earlier this year, Sandhya Nankani, founder of Literary Safari, wrote a blog post for our site about the need for more diversity in kids’ apps. As often happens when an important idea bubbles to the surface, a movement has been born. Sandhya tells us the blog post sparked a great … 







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A Map in Progress: Integrating Technology in Early Literacy

by Shayna Cook
June 16, 2015

Today, young children have access to more technology than ever, and families of almost all socio-economic backgrounds are making smartphones and other Internet-enabled devices part of their daily lives. Many early education programs around the country are beginning to determine how they might harness these tools to engage with parents, improve … 







Photo by Siobhan Cavanagh

Intergenerational STEM Game Design Workshop @ Moving Image

by Chris Wisniewski and Jordan Smith
June 12, 2015

Several years ago, Museum of the Moving Image presented an exhibition called Spacewar! Video Games Blast Off. This was nothing new for us. We had done exhibitions about video games, featuring playable games in the Museum’s galleries, many times before–we presented our first such exhibition, Hot Circuits: A Video Arcade, … 







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Update: The 4th National STEM Video Game Challenge

by Administrator
May 28, 2015

The entries are in for the National STEM Video Game Challenge, and our expert judges have been busy playing video games! This year we’ve received more than 4,000 entries in the following categories: Gamestar Mechanic, Gamemaker, Scratch, Unity, Open Platforms, and Written Design Documents. The STEM Challenge has hosted more … 







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Slideshow: Intergenerational Game Design Workshop

by Catherine Jhee
May 22, 2015

On Saturday, May 9, 17 kids between 8-18 years old joined a 50+ adult in their life (parents, grandparents, relatives, or friends) for a free, three-hour video game design workshop at the Kennedy Center for Performing Arts in Washington, D.C. hosted by AARP and MentorUp, E-Line Media and the Joan … 







Photo: Jordan Shapiro

Your Children Need Real-Life Video Game Escapades

by Jordan Shapiro
May 19, 2015

Family Time with Apps is a free interactive guide for parents and caregivers that highlights some ways that families can use technology together. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family … 







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Four ways to tell if an educational app will actually help your child learn

by Jennifer M. Zosh, Kathy Hirsh-Pasek, and Roberta Golinkof
May 7, 2015

Imagine someone telling you that a new technology would be available in five years that has the potential to revolutionise childhood and early education. But the downside is that you will have to choose from among 80,000 possible options. This is the problem currently facing many parents. Following the invention … 







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Reading with Preschoolers: Just Do It!

by Jennifer A. Perry
May 5, 2015

My hand tightly grasping my mother’s, I cautiously approached the low table and scanned its crowded top, gasping with a mix of delight and nervousness when I saw what my almost four-year-old self had been yearning for for what seemed like a lifetime: a crisp lined yellow card with a … 







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Preparing for New Experiences

by Jason Boog
April 30, 2015

Family Time with Apps is a free interactive guide for parents and caregivers that highlights some ways that families can use technology together. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family …