Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

STEM Challenge logo 2013

The 4th National STEM Video Game Challenge Opens Today!

by Administrator
October 29, 2014

Together with our partners at the Smithsonian and E-Line Media, we are thrilled to announce that the National STEM Video Game Challenge is now open for its fourth year! The Challenge aims to motivate interest in science, technology, engineering, and math (STEM) learning among youth by tapping into their natural … 

Level up learning: A national survey on teaching with digital games

Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms

by Sarah Vaala, Ph.D.
October 21, 2014

I spent last weekend on a camping trip with extended family.  Having just completed a report on the use of digital games in the classroom, I was more than a little eager to consult with the kids in the group about their use of digital games inside and outside of … 

Flickr/William Beem

At the White House: Mapping Innovations to Bridge the Word Gap

by Lisa Guernsey
October 16, 2014

The conversation on reducing the “word gap” in early childhood has reached new heights: Today the White House Office on Science and Technology is hosting a group of policymakers, researchers, and early childhood advocates to exchange ideas on how to help foster language development. The event is titled “Federal, State … 

Flickr / Lexie Flickinger

Transmedia in Children’s Apps: Now Is the Time for Innovation

by Natalia Kucirkova
October 15, 2014

In 2012, the phrase “Digital Wild West” was used as a catch-all to describe the unregulated and chaotic status of the children’s app landscape. Although the field is still characterized by relatively few rules and low “survival rate,” several efforts have been made to help parents and educators separate the … 


Flipping the Script – Getting Kids Off the Couch and Creating TV with TeleStory

by Andy Russell
October 10, 2014

What if we could reimagine the iPad as an augmented reality camera for kids to act out their own stories – a costume box for the 21st century? Introducing: TeleStory You’ve all heard the stats. One in three American kids are obese or overweight and will suffer from diabetes at … 

Figure 2: Language and Literacy Skills Mentioned in App Descriptions

What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 2)

by Anna Ly, Sarah Vaala, Ph.D.
October 2, 2014

About a month ago, we released a sneak preview of the literacy app analysis that we’re conducting with New America to discover more about the apps that families and educators are using to help children learn to read and communicate. As part of this preview, we provided a quick summary … 

Jeffrey D. Dunn

Farewell to One of Our Founders, Mel Ming, and a Warm Welcome to Our New Chairman, Jeffrey Dunn

by Administrator
September 29, 2014

At the Joan Ganz Cooney Center, we are constantly documenting the rapid changes in the digital media landscape, and we are now getting ready to embrace changes in our own neighborhood. This summer, Mel Ming, one of the Founders of the Cooney Center (along with former CEO Gary Knell) announced … 

Brad Flickinger/Flickr

Games in the Classroom: Overcoming the Obstacles

by Jordan Shapiro
September 19, 2014

Part #20 of MindShift’s Guide to Games and Learning Series Even for educators who are excited about using games in the classroom, questions inevitably come up around the very real obstacles to implementation, and strategies for overcoming them. A recent survey from the Games and Learning Publishing Council asked 700 teachers … 

Flickr / Thomas Hawk

Outsmarting the World: Three Reasons Why Hackers Lead the Pack

by Lital Marom
September 15, 2014

The word “hacker” was first associated with the ne’er-do-well swagger of the word “pirate.” Hackers disrupted systems that should not be disrupted, after all. We made movies about them—young, disenfranchised punk geniuses huddled in basements, monkeying with our belovedly predictable institutions. Hackers compromised security! Hackers made the status quo vulnerable! … 

from minecraft video

Using Games for Learning: Practical Steps to Get Started

by Jordan Shapiro
September 12, 2014

Part 19 of MindShift’s Guide to Games and Learning By now, you’ve probably read enough to be convinced that it’s worth trying games in your classroom. You understand that games are not meant to be robot teachers, replacing the human-to-human relationship. Games are a tool that teachers can use to …