Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

Flickr/dhammza

Unlikely Ally: How ‘Orange is the New Black’ is Promoting Early Literacy

by Barbara Ray
November 26, 2014

It’s hard to imagine that script writers of “Criminal Minds,” a CBS TV drama about psychopaths, would include a storyline about the importance of reading and singing to your child. But that’s exactly what they are doing with the help of Too Small to Fail. As part of the Seeding … 







Flickr / >paullew

An E-Free Holiday

by Sadaf Sajwani
November 25, 2014

As Thanksgiving approaches, many Americans have been petitioning retailers from opening on Thanksgiving Day, arguing that it is eroding traditional family values. Not only would retail workers have to show up to work and lose out on what has traditionally been a vacation day, bargain hunters would leave their family … 







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Available Now: The MindShift Guide to Digital Games and Learning

by Administrator
November 18, 2014

How can games unlock a rich world of learning? That is the key question behind a new resource that aims to help teachers successfully incorporate games in the classroom. The MindShift Guide to Digital Games and Learning is the culmination of a series of blog posts authored by Forbes contributor … 







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Can You Caption How to Get, How to Get to Sesame Street?

by Meryl Alper
November 17, 2014

“Introduce your hearing-impaired child to a world of new friends,” reads the above 1986 advertisement in Exceptional Parent magazine for the TeleCaption II, a closed-captioning decoder system produced by the National Captioning Institute that could be hooked up to a standard television set.  By “a world of new friends,” the … 







Photo: Sago Sago

Q&A with Sago Sago’s Jason Krogh

by Catherine Jhee
November 14, 2014

Sago Sago‘s apps are charming interactive experiences that aim to engage the youngest players. We recently had the opportunity to ask CEO Jason Krogh to share the story behind the company and to tell us more about their most recent game, “Friends,” which encourages young children to go on a … 







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Happy Anniversary, Sesame Street!

by Catherine Jhee
November 10, 2014

Forty five years ago today, the first episode of Sesame Street aired on PBS. As we celebrate the many ways that our friends Grover, Big Bird, and the rest of the gang have changed the landscape of children’s media for so many generations, all of us at the Joan Ganz … 







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The 4th National STEM Video Game Challenge Opens Today!

by Administrator
October 29, 2014

Together with our partners at the Smithsonian and E-Line Media, we are thrilled to announce that the National STEM Video Game Challenge is now open for its fourth year! The Challenge aims to motivate interest in science, technology, engineering, and math (STEM) learning among youth by tapping into their natural … 







Level up learning: A national survey on teaching with digital games

Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms

by Sarah Vaala, Ph.D.
October 21, 2014

I spent last weekend on a camping trip with extended family.  Having just completed a report on the use of digital games in the classroom, I was more than a little eager to consult with the kids in the group about their use of digital games inside and outside of … 







Flickr/William Beem

At the White House: Mapping Innovations to Bridge the Word Gap

by Lisa Guernsey
October 16, 2014

The conversation on reducing the “word gap” in early childhood has reached new heights: Today the White House Office on Science and Technology is hosting a group of policymakers, researchers, and early childhood advocates to exchange ideas on how to help foster language development. The event is titled “Federal, State … 







Flickr / Lexie Flickinger

Transmedia in Children’s Apps: Now Is the Time for Innovation

by Natalia Kucirkova
October 15, 2014

In 2012, the phrase “Digital Wild West” was used as a catch-all to describe the unregulated and chaotic status of the children’s app landscape. Although the field is still characterized by relatively few rules and low “survival rate,” several efforts have been made to help parents and educators separate the …