Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

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Games in the Classroom: Overcoming the Obstacles

by Jordan Shapiro
September 19, 2014

Part #20 of MindShift’s Guide to Games and Learning Series Even for educators who are excited about using games in the classroom, questions inevitably come up around the very real obstacles to implementation, and strategies for overcoming them. A recent survey from the Games and Learning Publishing Council asked 700 teachers … 

Flickr / Thomas Hawk

Outsmarting the World: Three Reasons Why Hackers Lead the Pack

by Lital Marom
September 15, 2014

The word “hacker” was first associated with the ne’er-do-well swagger of the word “pirate.” Hackers disrupted systems that should not be disrupted, after all. We made movies about them—young, disenfranchised punk geniuses huddled in basements, monkeying with our belovedly predictable institutions. Hackers compromised security! Hackers made the status quo vulnerable! … 

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Using Games for Learning: Practical Steps to Get Started

by Jordan Shapiro
September 12, 2014

Part 19 of MindShift’s Guide to Games and Learning By now, you’ve probably read enough to be convinced that it’s worth trying games in your classroom. You understand that games are not meant to be robot teachers, replacing the human-to-human relationship. Games are a tool that teachers can use to … 

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The Future of the Internet and the History of Public Education

by Sam Zelitch
September 10, 2014

The debate on net neutrality is old news by now, and perhaps even John Oliver has accepted that Federal Communications Commissioner Tom Wheeler seems unlikely to change his mind. But supporters of net neutrality have shown comparable iron will: The protest today staged by Netflix, Reddit, and Vimeo (among others) … 

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Need Help Picking the Right Learning Game? Some Things to Consider

by Jordan Shapiro
September 5, 2014

Part 18 of MindShift’s Guide to Games and Learning To make sense of the broad and complex world of games and learning, we’re inclined to create neatly organized lists and categories. The truth is that there are so many different kinds of learning games, it’s difficult to break them down … 

Flickr/  David Goehring

More than E-book vs. Print: The Concept of ‘Media Mentors’

by Lisa Guernsey
September 4, 2014

This summer, the School Library Journal stoked a debate long simmering in libraryland. Print books or ebooks: Which are better for helping children learn to read? Children’s librarians have strong opinions on the subject, as shown in essays published last week with battling headlines. In one corner of the ring: … 

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Goodbye, MechaStayPuft

by Sam Zelitch
September 2, 2014

He called himself MechaStayPuft. That was the username and avatar he would use across all of the game design platforms we used. It struck me as an odd choice for a teenager, a compound reference to Ghostbusters, which turned 30 this past June, and Gozilla vs. MechaGodzilla, which predates Ghostbusters … 

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iPads, Books, and Cardboard Boxes: ‘Comienza en Casa’ in Maine

by Lindsey Tepe
August 29, 2014

Sitting at the table in his sunlit kitchen, Jayden was excited to show me a new video on his iPad. More proficient with the technology at age 5 than some adults, he pulled up a video on the screen and said, “Let’s start the magic trick!” As we watch together, … 

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How To Choose A Learning Game

by Jordan Shapiro
August 29, 2014

Part 17 of MindShift’s Guide to Games and Learning Many teachers are excited about trying games in the classroom but don’t know where to begin. The landscape of learning games is vast and confusing — and it’s growing and changing rapidly. Moving at the pace of the software industry, games … 

Amplify’s digital offering includes a dramatic reading of Edgar Allen Poe’s “The Raven” with animation.

Video Games and the Future of the Textbook

by Jordan Shapiro
August 22, 2014

Part 16 of MindShift’s Guide to Games and Learning The textbook is a problem that consistently plagues classrooms. At best, textbooks are innocuous, offering simple summaries of a very broad subject area. At worst, they oversimplify things, providing less information than an encyclopedia article without enough nuance or context to …