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Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

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What Happens When Storytime is Over?

by Claudia Haines and Cen Campbell
September 19, 2016

This month we’re kicking off a series of posts on media mentorship, a term coined by Lisa Guernsey in 2014. We’re thrilled to have Claudia Haines and Cen Campbell, authors of the recently released Becoming a Media Mentor: A Guide for Working with Children and Families, share their expertise as … 

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Understanding Digital Games and Family Life

by Administrator
September 13, 2016

Once a novelty restricted to arcades, video games have become a deeply embedded part of our lives. As digital game platforms have become increasingly more affordable and more accessible over the past forty years, it has become clear that games aren’t just fun to play, but can motivate people of … 

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Developing Children’s Media with Diversity in Mind

by Kabir Seth
September 8, 2016

Across the children’s media landscape, from movies to video games, diversity and inclusion have been hot topics for discussion throughout 2016. Much of the conversation has focused on the finished product, such as an app or toy and whether it does an effective job in reflecting the diversity of the … 

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Celebrating the 5th Annual National STEM Video Game Challenge

by Allison Mishkin
August 31, 2016

Submissions for the 2016 National STEM Video Game Challenge closed Monday, August 15 and we’re extremely impressed by the nearly 5,000 students across the United States who registered. As we head into the screening and judging process, we’re excited to share what’s next for the STEM Challenge—and to reflect on … 

A big smile on one of the workshop's attendees as she rolled a perfect score during game testing!

Teaming Up to Support Young Women in STEM

by Sloane Grinspoon
August 17, 2016

Last month, the National STEM Video Game Challenge co-hosted a game design workshop with Black Girls CODE, a non-profit that leads coding and technology workshops for young women of color across the country. More than 50 girls  attended the workshop to learn the basics of game design, teaming up to create both physical … 

The game board for Mansion of Happiness via Prints & Photographs Online Catalog.

Using Games as Primary Sources and Primary Sources as Games

by Allison Mishkin
August 17, 2016

Imagine you were playing a game of Trivial Pursuit and this was your question: What institution has the largest collection of primary sources in the world, a board game on human morality, and now a video game expert? Answer: The Library of Congress Trivial Pursuit was just one of the games featured in our August … 

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Language Development and Family Engagement in the Digital Age

by Administrator
August 15, 2016

[View the story “Language Development and Family Engagement in the Digital Age” on Storify]

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Lessons Learned by a STEM Challenge Winner

by Brooklyn Humphrey
August 12, 2016

Brooklyn Humphrey won the Best Middle School Unity game in the STEM Challenge last year. Here she shares her memories of what it was like to develop her first game, and what she is working on now. I never would’ve thought that I would win the STEM Challenge. I didn’t … 

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Coding as Self-Expression

by Matthew Farber, Ed.D.
August 11, 2016

“Ugh! I hate coding!” cried out one of my seventh-grade students. “I don’t see why I have to move Elsa three spaces to meet Anna. It’s soooo boring!” “But with Twine you are coding,” I explained. “I guess,” she responded, unenthusiastically. The above conversation was an actual exchange I had … 

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Unlocking Your Child’s Potential Through Games

by Jennifer Stancil
August 9, 2016

I have been working with the brilliant minds in the video game and design industry since my introduction to the Entertainment Technology Center (ETC) at Carnegie Mellon University in 2006.  While I am a scientist and tech savvy, I had no idea what the world of augmented reality, gaming, and …