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Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

Flickr: Popofatticus

A STEM Story for Early STEM Learning

by Susan Nall Bales
February 6, 2017

Watch a group of young children in a community garden. They’ll dig in the soil, find and play with earthworms and insects, plant seeds in patches of sunlight, and come back to watch them sprout, grow, and bear fruit. With a little help, these kids can be doing more than … 







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Sowing the Seeds for Successful STEM Learning in Early Childhood

by Elisabeth McClure
February 2, 2017

Whether it is gardening, building forts, stacking blocks, playing at the water table, or lining up by height in the classroom, children demonstrate a clear readiness to engage in science, technology, engineering, and math (STEM) learning early in life. STEM Starts Early is the culmination of a deep inquiry supported … 







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The Family That Plays Together, Stays Together

by Jeana Lee Tahnk
January 30, 2017

When I was a kid, one of my favorite parts of the week was the recurring Friday night game session at my house. It usually consisted of my dad stoking the fire, my sister watching TV, and my mom and me embroiled in a fierce competition of Chinese Checkers or Othello. … 







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Digital Games and Family Life: Families Play Both Board/Card Games and Digital Games Together

by Administrator
January 30, 2017

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, … 







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Reframing the Digital Divide: Parents’ Hopes and Concerns About Classroom Technology

by Administrator
January 12, 2017

The Cooney Center’s second installment of the “Reframing the Digital Divide” infographic series presents lower-income parents’ responses to classroom technology use. Eighty percent of surveyed parents think technology improves the quality of education, but significant groups of parents—particularly those who belong to historically marginalized groups—don’t know how much time their … 







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Welcome 2017: The Center’s Tenth!

by Michael H. Levine, Ph.D.
January 4, 2017

Welcome 2017!  For the Joan Ganz Cooney Center team, this is a very special year.  In December, we will celebrate our tenth year as an organization dedicated to advancing learning for children in the digital age. For those who follow our work closely, you will recall our first report—an analysis … 







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When Parents and Children Play Video Games Together

by Jordan Shapiro
December 16, 2016

The newest Digital Games and Family Life infographic from the Joan Ganz Cooney Center puts “Mario” in big navy blue letters. It seems Nintendo’s classic is the video game franchise that parents are most likely to enjoy playing just as much as their kids do. I’m not surprised. My children (two … 







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Digital Games and Family Life: When Parents and Kids Play Together

by Administrator
December 16, 2016

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, … 







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Exploring Children’s Apps: A Course for Media Mentors

by Carissa Christner
November 29, 2016

Librarians are perfectly situated to become media mentors for families seeking help navigating the digital landscape, but not all librarians are comfortable in that realm themselves—yet. Perhaps you are (or know) a children’s librarian who would like to start using apps in the library, but you’re not sure how to … 







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Five Years of Educate to Innovate

by Allison Mishkin
November 28, 2016

On November 14, 2016, the National STEM Video Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as leading educators, game designers, and policy makers from across the country. I’ve been …