Blogh1-blog-img

Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

screen-shot-2017-01-12-at-1-16-45-pm

Reframing the Digital Divide: Parents’ Hopes and Concerns About Classroom Technology

by Administrator
January 12, 2017

The Cooney Center’s second installment of the “Reframing the Digital Divide” infographic series presents lower-income parents’ responses to classroom technology use. Eighty percent of surveyed parents think technology improves the quality of education, but significant groups of parents—particularly those who belong to historically marginalized groups—don’t know how much time their … 







Michael Levine

Welcome 2017: The Center’s Tenth!

by Michael H. Levine, Ph.D.
January 4, 2017

Welcome 2017!  For the Joan Ganz Cooney Center team, this is a very special year.  In December, we will celebrate our tenth year as an organization dedicated to advancing learning for children in the digital age. For those who follow our work closely, you will recall our first report—an analysis … 







dgfl3_social

When Parents and Children Play Video Games Together

by Jordan Shapiro
December 16, 2016

The newest Digital Games and Family Life infographic from the Joan Ganz Cooney Center puts “Mario” in big navy blue letters. It seems Nintendo’s classic is the video game franchise that parents are most likely to enjoy playing just as much as their kids do. I’m not surprised. My children (two … 







DGFL 3 Thumbnail

Digital Games and Family Life: When Parents and Kids Play Together

by Administrator
December 16, 2016

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, … 







digitalstorytime_thumb

Exploring Children’s Apps: A Course for Media Mentors

by Carissa Christner
November 29, 2016

Librarians are perfectly situated to become media mentors for families seeking help navigating the digital landscape, but not all librarians are comfortable in that realm themselves—yet. Perhaps you are (or know) a children’s librarian who would like to start using apps in the library, but you’re not sure how to … 







winner-group-shot

Five Years of Educate to Innovate

by Allison Mishkin
November 28, 2016

On November 14, 2016, the National STEM Video Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as leading educators, game designers, and policy makers from across the country. I’ve been … 







ftwa-one

5 Tips for Using Family Time with Apps to Promote Learning

by Katy Svehaug
November 23, 2016

When we think of apps for kids, we often think of games for either entertainment or learning. But apps aren’t limited to just games or books—they can also provide important social, emotional, and physical experiences too. In Family Time With Apps, we explore how to find the best apps to fit your … 







Caleb Koo

Meet the Winners: Caleb Koo

by Katy Svehaug
November 14, 2016

“I’ve always been interested in crafting stories,” says Caleb Koo, a 15-year-old from Galena, Ohio. “And telling stories through a video game is very easy.” Caleb designed Conquering the Underworld, which won the Middle School Gamestar Mechanic category of the 2016 National STEM Video Game Challenge. In this “choose your … 







Elisha Azaria

Meet the Winners: Elisha Azaria

by Katy Svehaug
November 14, 2016

Aspiring programmer Elisha Azaria, 13, of Pittsburgh, Pennsylvania learned about the National STEM Video Game Challenge from his father — whose work with artificial intelligence helped to inspire Elisha’s winning game design. Created as a complex 3D game, Alien AI Abduction won the Middle School Unity category of the 2016 National … 







Kimberly Do

Meet the Winners: Kimberly Do

by Katy Svehaug
November 14, 2016

Kimberly Do, 16, has a deep fascination with outer space. An avid member of her school’s NASA Student Astronaut Challenge team, the Plant City, Florida native used cosmological interest to inspire her game design, Escape Velocity, winner of the High School Game Design Document category of the 2016 National STEM …