Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

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Using a Digital Recording Device to Encourage Talk with Children

by Maureen Kelleher
July 22, 2014

LENA technology is helping researchers and low-income parents better understand how adult-child conversation affects language and literacy. Recent efforts to reduce the “word gap” between affluent and low-income families in Providence, Rhode Island, and Chicago have garnered high-profile headlines and big bucks. Much of the media attention has focused on … 

Argubot Academy

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

by Jordan Shapiro
July 21, 2014

Part 11 of MindShift’s Guide to Games and Learning. Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year’s report from the Joan Ganz Cooney Center, “Games … 

Sean Dreilinger

Kids Need Truly Interactive Experiences

by Jason Boog
July 15, 2014

“Interactive” is one of the most overused words in the 21st Century, a label attached to thousands of digital devices, apps and TV shows for kids. Interactive tablet apps will read a book to your kid and interactive cartoon characters will invite your kid to dance during a TV show. … 

flickr/Adam Fagen

Q-and-A with Alexis Lauricella on Parenting Texts and Language Development

by Barbara Ray
July 14, 2014

Can text messages to low-income parents help close the word gap? It’s not an idle question. Last month, the advocacy group Too Small to Fail announced plans to experiment with text messages to parents in a new partnership with Kaiser Permanente, Sesame Workshop,* and Text4Baby. In a recent blog post for Seeding Reading we reported … 

Flickr/Leon Fishman

Parent Voices: Doubts, then Excitement on Texts to Promote Literacy

by Heidi Moore
July 14, 2014

When Alexiss Evans enrolled in the Ounce of Prevention Fund’s Parent University literacy program, she did so because she believed in the organization and because she wanted to give her daughter every possible opportunity to learn. “I’m one of those parents who, if [the Ounce says] something, I’ll do it,” she … 

James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

by Jordan Shapiro
July 11, 2014

Part 10 of MindShift’s Guide to Games and Learning. Most people involved with games and learning are familiar with the work of James Paul Gee. A researcher in the field of theoretical linguistics, he argues for the consideration of multiple kinds of literacy. The notion of “New Literacies” expands the … 

JP and daugther co-play

We Stink at Playing with Our Kids: Thinking Differently About Playing Together

by Jens Peter de Pedro
July 7, 2014

Last week I almost wrecked the imaginary birthday party my daughter was throwing for Strawberry Shortcake. I was sitting on the floor in her room next to Plum Puddin’, Lemon Meringue, Orange Blossom and a few other three-inch-tall plastic guests, when she looked up and casually asked: “What’s more, daddy, … 

Flickr: Hadrien Lanneau

Could Text Messages to Parents Help Close the “Word Gap”?

by Barbara Ray
July 3, 2014

It works with diabetes patients, smokers trying to quit, and others: a text message reminding you to take your medication or resist the urge to light up. There’s even a Persuasive Technology Lab at Stanford University devoted to the idea. So what if we could put that same idea to … 

Brad Flickinger

Games In The Classroom: What the Research Says

by Jordan Shapiro
July 3, 2014

Part 9 of MindShift’s Guide to Games and Learning. The games-and-learning landscape is changing quickly. What’s happening in classrooms now will look very different in a decade, so what really matters right now is how we frame the conversation. The way we understand the expectations and promises of today’s game-based … 

Keith Devlin covers

Digital Games and the Future of Math Class: A Conversation With Keith Devlin

by Jordan Shapiro
June 27, 2014

Part 8 of MindShift’s Guide to Games and Learning.   Keith Devlin is a well-known mathematician and the author of many popular math books. He is co-founder and Executive Director of Stanford University’s Human-Sciences and Technologies Advanced Research Institute and is well known as the “NPR Math Guy.” He’s also …