Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

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Keeping Family Connections Alive with Technology

by Jeana Lee Tahnk
April 15, 2015

My kids are so lucky. Not only because they have my husband and me as parents (ha), but because they have the luxury of all their immediate family members within driving distance. Grandparents, cousins, aunts and uncles are around for family gatherings, holidays and birthday celebrations. Certainly a luxury I didn’t grow up with. 

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Katz, Vaala, and Yip Named Senior Cooney Center Fellows

by Administrator
April 14, 2015

We are proud to announce a brand new fellows program at the Joan Ganz Cooney Center. Unlike the Center’s traditional Fellowship, which is annually awarded to early-career investigators, the Cooney Center Senior Fellowship program honors individuals for their past contributions as well as ongoing collaborations with the Cooney Center. Drs. … 







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Digital Nature for Digital Natives

by Melina Gerosa Bellows
April 1, 2015

We recently released Family Time with Apps: A Guide to Using Apps with Your Kids, a free interactive guide for parents and caregivers. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family … 







A few thoughts about what to remember from this year's SXSW Interactive.

Bagging the Key SXSW Learning Game Trends

by Anna Ly, Michelle Miller
March 30, 2015

Attending SXSW Interactive is a little like being on safari. The day begins with anticipation, involves endless strategizing around where to be and what ballrooms offer the maximum return, and ends with a re-cap of which “big game” was spotted, what life-changing experiences were narrowly missed and what was photo … 







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Teaching with Digital Games: Webinar Available on Demand

by Administrator
March 24, 2015

On March 23, Michael Levine presented “Teaching with Digital Games,” a webinar for the Share My Lesson Virtual Conference with Rebecca Rufo-Tepper from the Institute of Play. The session was attended live by nearly 500 participants, and is now available for view on demand on the Share My Lesson website … 







LEGO deploys research to answer many of its most critical questions.

Research Critical to Building Great Products, Battling Group-Think

by Lee Banville
March 19, 2015

This post was originally published on gamesandlearning.org. Whether developing formal learning games aimed for the classroom or apps you want parents to purchase for their kids, the role of research in game development and assessment of learning is one of the most critical decisions developers must make. A discussion at … 







Session set to explore the challenges of innovating and the role of research in the design process.

Design, Research Play Varied Roles in Game Development

by Lee Banville
March 16, 2015

This post originally appeared on gamesandlearning.org   A session at SXSW Interactive on Monday, March 16 will offer some real insights into how various companies think about design and use research in their product development. The session will feature Cecilia Weckström, senior director of LEGO.com; Tinsley Galyean, founder and CTO … 







Photo courtesy of Reading Rainbow

I Was Read To: I Was One of the Lucky Ones

by Teri Rousseau
March 10, 2015

We recently released Family Time with Apps: A Guide to Using Apps with Your Kids, a free interactive guide for parents and caregivers. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family … 







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Excitement and Energy at a STEM Challenge Workshop

by Emily Kundrot
March 5, 2015

In an education setting, video games are often dismissed as mindless entertainment. This was the opposite in the National STEM Video Game Challenge Workshop hosted at the Science Museum of Virginia (SMV), where Barrie Adleberg and I helped students to critically think about the mechanics of a video game and … 







Flickr: Brad Flickinger

Active, Engaged, Meaningful and Interactive: Putting the “Education” Back in Educational Apps

by Roberta Michnick Golinkoff and Kathy Hirsh-Pasek
February 27, 2015

This post was originally published in the Huffington Post and appears here with permission. The holiday season is behind us, leaving in its wake newly-unwrapped gifts and a host of stimulating digital toys and games intricately designed to build our brains for the new world order. As parents, we are …