Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

Michael Levine

The New Learning Times Profiles Michael H. Levine

by Kate Meersschaert
August 19, 2014

This excerpt originally appeared on New Learning Times and appears here with permission. New Learning Times is produced by EdLab, a non-profit research, design, and development unit at Teachers College Columbia University. EdLab’s mission is to facilitate the future of learning through technology. Read the full post here (registration required). As … 

Flickr/ Daniel Go

What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 1)

by Sarah Vaala, Anna Ly
August 15, 2014

Apps for social communication, learning, and play are a prominent part of nearly every family’s life today. Are they having a similar impact on how families and educators help their children learn to read? And if so, what kinds of apps are they using? As part of Seeding Reading: Investing … 

Laurie Sullivan

Screen Time That’s Valuable For Young Kids

by Jordan Shapiro
August 15, 2014

Part 15 of MindShift’s Guide to Games and Learning. Most people agree that implementing game-based learning makes sense for older students, but what about really young kids? Do screens have a place in early childhood education? How young is too young for screen time? If you have small children, you … 

SXSW 2015

Vote for Our SXSW 2015 Panel: Playing to Learn: Lessons From Game Design Gurus

by Anna Ly
August 12, 2014

The Joan Ganz Cooney Center needs your vote for the SXSW Interactive 2015 conference! We have pulled together heavy hitters from LEGO, Nickelodeon, and MIT Media Lab to talk about how the engaging power of games can be used to promote playful learning. The design experts will share lessons learned … 


In the Bustling, Interactive Classroom, A Place for Digital Games

by Jordan Shapiro
August 8, 2014

Part 14 of MindShift’s Guide to Games and Learning. If there’s one thing we know for sure, it’s that today’s technologies will one day be obsolete — we shouldn’t be too enamored with any particular educational tool. Teachers will always play the most important role in the classroom. Although ed-tech … 

Beyond West Coast Design & Research Jam

Hacking: The New Creative Currency

by Lital Marom
August 6, 2014

Einstein put it best: We can’t solve problems by using the same kind of thinking we used when we created them. The world’s most beloved genius reminds us that it doesn’t take a genius to graduate beyond the state of being stumped. It only takes an earnestly dogged jury-rigger. Martha … 

Flickr/ Melanie Holtsman

What New Technologies Could Mean for Home Visiting and Early Literacy

by Lisa Guernsey
August 5, 2014

It may sound strange to put the word “technology” in the same sentence as home-visiting programs for mothers, infants, and toddlers, but over the past few years, many of these early childhood programs have started using new forms of multimedia and digital tools to engage parents. Their success could open … 

Quest 2 Learn

What Happens When School Design Looks Like Game Design

by Jordan Shapiro
August 1, 2014

Part 13 of MindShift’s Guide to Games and Learning. In education, it seems as if innovation and revolution play like the song of the Sirens in a culture of perpetual obsolescence. It seems as if we’ve got an unhealthy fetish for new-ness, indiscriminately choosing the convenient disposability of shrink-wrap over … 


Publishing a Digital Magazine for Kids: The Making of Sesame Street’s S’More (Part 2 of 2)

by Paul Roberts
July 31, 2014

This past spring, our colleagues at Sesame Workshop Publishing launched S’More, a new online magazine for kids 2-5. Last week, we got a look into some of the research that informed their publishing decisions; here, they share a glimpse into the production process. Technical Development by Paul Roberts, Manager, Digital … 


How Teachers Can Use Video Games In The Humanities Classroom

by Jordan Shapiro
July 25, 2014

Part 12 of MindShift’s Guide to Games and Learning. We often think about game-based learning as if video games can become robotic teachers. In the same way that software file systems have created more flexible and efficient file cabinets, we imagine that video games can make great instruction more scalable …