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Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

Caught a big smile on one of today's attendees as she rolled a perfect score during game testing!

Teaming Up to Support Young Women in STEM

by Sloane Grinspoon
August 17, 2016

Last month, the National STEM Video Game Challenge co-hosted a game design workshop with Black Girls CODE, a non-profit that leads coding and technology workshops for young women of color across the country. More than 50 girls  attended the workshop to learn the basics of game design, teaming up to create both physical … 

The game board for Mansion of Happiness via Prints & Photographs Online Catalog.

Using Games as Primary Sources and Primary Sources as Games

by Allison Mishkin
August 17, 2016

Imagine you were playing a game of Trivial Pursuit and this was your question: What institution has the largest collection of primary sources in the world, a board game on human morality, and now a video game expert? Answer: The Library of Congress Trivial Pursuit was just one of the games featured in our August … 

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Language Development and Family Engagement in the Digital Age

by Administrator
August 15, 2016

[View the story “Language Development and Family Engagement in the Digital Age” on Storify]

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Lessons Learned by a STEM Challenge Winner

by Brooklyn Humphrey
August 12, 2016

Brooklyn Humphrey won the Best Middle School Unity game in the STEM Challenge last year. Here she shares her memories of what it was like to develop her first game, and what she is working on now. I never would’ve thought that I would win the STEM Challenge. I didn’t … 

Students hacking code in Scratch

Coding as Self-Expression

by Matthew Farber, Ed.D.
August 11, 2016

“Ugh! I hate coding!” cried out one of my seventh-grade students. “I don’t see why I have to move Elsa three spaces to meet Anna. It’s soooo boring!” “But with Twine you are coding,” I explained. “I guess,” she responded, unenthusiastically. The above conversation was an actual exchange I had … 

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Unlocking Your Child’s Potential Through Games

by Jennifer Stancil
August 9, 2016

I have been working with the brilliant minds in the video game and design industry since my introduction to the Entertainment Technology Center (ETC) at Carnegie Mellon University in 2006.  While I am a scientist and tech savvy, I had no idea what the world of augmented reality, gaming, and … 

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A Scientific Approach to Raising Successful Children

by Jordan Shapiro
August 8, 2016

In their new book, Becoming Brilliant: What Science Tells Us About Raising Successful Children, Roberta Michnick Golinkoff and Kathy Hirsh-Pasek ask what it would “take to help all children be happy, healthy, thinking, caring, and sociable children who enjoy learning and who move toward becoming collaborative, creative, competent, and responsible … 

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Using Technology to Support Early STEM

by Administrator
July 29, 2016

In April, the White House hosted an Early STEM Learning Symposium with the U.S. Departments of Education and Health and Human Services and Invest in US to discuss the importance of active science, technology, engineering, and math (STEM) learning for our youngest children. Just a few months later, the Joan … 

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Preparing Students for Professional Game-Design Careers

by John Duhring
July 28, 2016

The STEM Challenge team recently co-hosted a workshop at the The Tech Museum of Innovation with Cogswell College.  John Duhring, Director, Strategic Alliances and Alumni Relations, provides some insight into some career paths for students interested in exploring a future in game design and development.   There is an urgent call … 

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Good Narrative, Good Game

by Ariam Mogos and Sarah Giffin of Global Kids
July 25, 2016

Global Kids, Inc. works to ensure that youth from underserved areas have the knowledge, skills, experiences and values they need to succeed in school, participate effectively in the democratic process, and achieve leadership in their communities and on the global stage.  Many of the students in their programs are creating …