About the Center
Jessica Millstone

Jessica Millstone

Education Fellow
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Ms. Millstone has spent the past fifteen years thinking, writing, and teaching about the ways new technologies and digital media can transform learning, both at home and at school.  She creates teacher education programs, professional learning workshops for parents and teachers, and online modules on a variety of education- and technology-related topics.  Her current research is focused on the use of digital and video games in elementary and middle school classrooms.

Jessica holds master’s degrees from New York University’s Interactive Telecommunication Program and Bank Street College of Education, where she currently is an adjunct professor of instructional technology.  She is also a presenter for Common Sense Media, providing expert advice to parents and educators on how to help kids think critically, behave safely, and participate responsibly and ethically in our ever-changing digital media world.

Recently posted by this author:

Top 5 GOOD things about SXSWedu 2014

March 10, 2014

This year the Cooney Center attended SXSWedu in full force, with three separate opportunities to share our work on how teachers, researchers, game developers, and investors are bringing true games-based learning to K-12 classrooms.  After presenting with Allisyn Levy of BrainPOP and Julie Evans of Project Tomorrow on Monday, I … 







Join Us at Games for Change

May 20, 2013

If games and learning is a topic that sets your creativity reeling, then block your calendar for June 17—19th and make your way to New York City for the 10th Anniversary Games for Change Festival.  The Joan Ganz Cooney Center at Sesame Workshop has curated a selection of speakers and … 







Top Trends from SXSWedu

March 20, 2013

Like many people attending the jam-packed SXSWedu event in Austin, TX last week, I found that so much information was exchanged that I had to divide it all into categories.  At the end of four days of conference sessions, informal meet-ups and parties, product launches, and personal introductions, a few … 







The Games & Learning Publishing Council Continues

January 28, 2013

January 10, 2013 marked the kick-off for Phase II of the Joan Ganz Cooney Center’s Games and Learning Publishing Council. Funded by the Bill and Melinda Gates Foundation, the Council aims to expand the role of games and gaming in the educational lives of children by providing new research and … 







Exploring Digital Games with Teacher Voice Leaders

December 20, 2012

One of the most exciting things about receiving a grant from the Bill and Melinda Gates Foundation is the opportunites the foundation provides to connect and collaborate with other organizations.  Last week, Michael Levine and I had the chance to attend the Gates Foundation’s annual convening of organizations working on … 







Our latest video case study: Digital game DESIGN in the classroom!

May 17, 2012

We’re thrilled to release the newest addition to the series of video case studies put out by the Joan Ganz Cooney Center, in collaboration with and support from BrainPOP. In this video, Steve Isaacs, a Technology Instructor at William Annin Middle School in Basking Ridge, New Jersey, shares how he integrates … 







More than Fun and Games at the NSVF Summit

May 10, 2012

“Radical change” and “storm the Bastille” were the rallying cries of the inspirational opening keynote of the 2nd Annual New School Venture Fund Summit, held on May 2, 2012 in San Francisco, CA.   This invite-only conference attracts big names from the education reform movement, including:  school chancellors from Newark and Washington …