About the Center
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Alan Gershenfeld

Mr. Gershenfeld has spent the last twenty-five years at the intersection of entertainment, technology, and social entrepreneurship. He is currently Founder and President of E-Line Media, a publisher of digital entertainment that engages and empowers — with a core focus on computer/video games and webcomics.

Prior to E-Line, Alan was CEO of netomat, a leader in mobile-web community solutions. Netomat originated as network-based art project and was selected as a Technology Pioneer at the 2007 World Economic Forum at Davos. Before netomat, he was member of the executive management team that rebuilt game publisher Activision from bankruptcy into a profitable industry leader with more than a billion dollars in revenue. At Activision, Alan served as Senior Vice President of Activision Studios where he supervised all product development at the company’s Los Angeles studios. Titles released under Alan’s leadership include Civilization: Call to Power, Asteroids, Muppet Treasure Island, Spycraft, Pitfall, Zork, and Tony Hawk Skateboarding. Before joining Activision, he spent nearly ten years in the film industry where he worked in a variety of development, production, and post-production positions with credits on numerous feature film and documentaries. Alan currently serves as Chairman of the Board of Games for Change. He also serves on the Board of Directors of FilmAid International and on the Advisory Boards of Creative Capital, Global Kids, We Are Family Foundation, and the Joan Ganz Cooney Center For Educational Media and Research at Sesame Workshop.

Recently posted by this author:

Games-Based Learning: Hype vs. Reality

April 4, 2011

This essay originally appeared in The Huffington Post. In a recent speech to a group of students at TechBoston in Dorchestor, Massachusetts. President Obama had this to say about video games: I’m calling for investments in educational technology that will help create … educational software that is as compelling as …