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Parenting in the Age of Digital Technology

June 6, 2013

On Tuesday, June 4, the Center on Media and Human Development Northwestern University released Parenting in a Digital Age: A National Survey. Alexis Lauricella, one of the report's co-authors, shares some of the findings here. 

#LaunchpadEDU: An App is Not Enough

May 22, 2013

In the last few years, I’ve worked with a lot of teachers using mobile devices in the classroom. The first week is always exciting – “There are SO many apps to choose from!” Yet, two weeks later, teachers’ attitudes have shifted from optimistic to overwhelmed. “There are SO many apps … 

Designing the Future of Games, Learning, and Assessment

May 17, 2013

What if algebra were more addictive than Angry Birds? Imagine an eight-year old mastering algebra on an iPad by sorting dragons into boxes. Or, what if middle schoolers could become proficient with fractions by playing a platform game similar to Super Mario Bros? How about if the doorway to mastering … 

Video: Dr. Constance Steinkuehler on Interest Driven Learning

April 30, 2013

In this video, Dr. Constance Steinkuehler talks about her research on video games and literacy, and how learning skyrockets when students are passionate about the subject matter.   Dr. Steinkuehler is Assistant Professor at the University of Wisconsin-Madison. This video appears courtesy of Edutopia.

iPads – A Tool, Not Alchemy, for Education

April 25, 2013

The topic of kids and technology is a hot topic again. This would normally be a good thing, if the questions that are being discussed weren’t fundamentally the wrong ones. It is, however, a familiar situation. We are going through a normalization of a new technology, and it will be … 

Revisiting the Children’s Online Privacy Protection Act

March 25, 2013

Last December, the Federal Trade Commission (FTC) announced the results of its two-year review of the Children’s Online Privacy Protections Act (COPPA), including a series of amendments and rule changes aimed at updating the Act in light of recent technological and social developments. This was the first time COPPA had … 

Games & The Common Core: Two Movements That Need Each Other

March 19, 2013

Recently in one day, I witnessed two expert panels discussing critical issues for our educational system: the first one was on implementing the Common Core for English-language learners, the second was on how games offer an exciting new frontier for student learning and engagement. In the morning, I listened in … 

Lisette Titre Answers Questions from the STEM Challenge Community

March 19, 2013

Video game artist Lisette Titre took some time to answer questions from the STEM Challenge community recently. Check out her responses to aspiring game designers in this video. 

T is for Transmedia: Learning through Transmedia Play

March 16, 2013

In recent years, transmedia has come into the spotlight among those creating and using media and technology for children.  We believe that transmedia has the potential to be a valuable tool for expanded learning that addresses some of the challenges facing children growing up in the digital age.  Produced by … 

Learning STEM Skills by Designing Video Games

March 14, 2013

Rhys, 10, is an aspiring game designer in Texas who uses Gamestar Mechanic to create worlds to play in. He talks about the importance of stories and creating challenges to engage players. Thanks to Edutopia and PBS for sharing this video from the upcoming documentary Is School Enough? More videos in the Web series (on Edutopia) …