Blog

focus on games as assessments

Assessment Matters: Game-Based Learning To Foster Student Engagement

by Sadaf Sajwani
June 11, 2013

According to a September 2012 report completed by Intentional Futures in collaboration with the Bill and Melinda Gates Foundation, 7,000 students drop out of school each day in the United States. And while 95% of low income eighth graders say that they will go to college, only 70% of low … 

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Publications

aprendiendo juntos

Aprendiendo Juntos (Learning Together): Synthesis of a cross-sectorial convening on Hispanic-Latino families and digital technologies

In June 2012, the National Center for Family Literacy (NCFL), the Joan Ganz Cooney Center (JGCC) and the National Council of La Raza (NCLR) convened more than 50 of the nation’s leading scholars, practitioners, and policy-makers to discuss the state of our knowledge of the role and implications of digital … 

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Initiatives

Games and Learning Publishing Council

Games and Learning Publishing Council: Analyzing a Rising Sector

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

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Events

iste2013

ISTE 2013

23 - 26 Jun 2013

ISTE’s Annual Conference and Exposition is hosted by the International Society for Technology in Education (ISTE). This year is the 34th Annual Conference, featuring an array of professional learning and collaborative networking opportunities. View the full program on the ISTE Conference website.

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