Zane Godil, age 12, learned about the National STEM Video Game Challenge from friends in his community of Beaverton, Oregon who had entered in previous years. “It was interesting and exciting to see what they’d come up with and hear about their experiences,” Zane says. With a little encouragement from his mom, Zane was empowered to create Deep Space Mayhem, winner of the Middle School GameMaker category in the 2016 National STEM Video Game Challenge. In Deep Space Mayhem, players use a variety of weapons to fight off invaders in an outer space setting.
“There were times when it was challenging or frustrating,” says Zane in regards to the game development process. “But I learned how to be persistent, keep going, and have patience.” When he’s not developing his own designs, Zane enjoys playing sports-related video games like NBA 2K16 and FIFA 16. In the future, he aspires to be a software engineer or a lawyer. “But I’m not sure yet,” says Zane. He encourages other aspiring designers to take the iterative process of game design in stride. “Never give up and always keep trying,” Zane recommends.