Monthly Archives: November 2013

Angel Martinez

Meet the National STEM Video Game Challenge Winners: Angel Acevedo-Martinez

by Meagan Bromley
November 26, 2013

One morning last summer in DeRidder, Louisiana, Angel Acevedo-Martinez’s father came into his room and woke him up with exciting news. Angel’s 6th grade math teacher, Miss Sanchez was on the phone to tell him that his game, The Arcade, had been chosen as a winner in the National STEM … 







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Photo from London Educational Meetup Group

Learning Games in the UK: Success and Challenges.

by Martha Henson
November 19, 2013

The London Educational Games Meetup group (or LEGup, as it’s become known), was started just over two years ago by Kirsten Campbell Howes, an educational specialist and game designer. At first, it was a small gathering in a room above a pub, where a few like-minded games makers and enthusiasts … 







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whiteboard

Study Shows Tech in the Classroom Boosts Math Skills for Youngest Learners

by Shelley Pasnik
November 14, 2013

This post was originally published on the Fred Rogers Center Blog and appears here with permission. This week my colleagues at Education Development Center and SRI International and I are releasing findings from our Prekindergarten Transmedia Mathematics Study. This research is part of Ready to Learn, a partnership between the … 







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Play-I

Teaching Programming to Children Using Stories, Music, and Puppeteering

by Vikas Gupta
November 12, 2013

Play-I is developing Bo and Yana, robots that teach kids five and older some of the the basic concepts behind programming. Using a visual programming interface that weaves  music, stories, and animation, children are encouraged to think strategically with if-then statements that guide the robots along.  The robots are expected … 







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Toca Builders

Being a Toca Builder: Creating Construction Play on Touchscreen Devices

by Björn Jeffery
November 7, 2013

Since the beginning of Toca Boca, we’ve always tried to invent new ways of playing with screens. Some come very naturally—like creative play—where the touchscreen device gives kids super powers for their creations. Other areas are a little more abstract and take some more thinking. In this more challenging category, … 







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Zero to Eight 2013

Zero to Eight: Children’s Media Use in America 2013

by Lee Banville
November 2, 2013

The technology available to the youngest children is evolving rapidly, according to the results of a new survey from Common Sense Media. The survey of more than 1400 parents of children 8 and younger found access to mobile devices and time spent on those devices had increased dramatically from the … 







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