Monthly Archives: March 2013

From "Yes, and... a design thinking bootcamp" workshop led by the Hasso Plattner Institute of Design at Stanford, aka “the d.school.” Anna Ly was one of the coaches, along with representatives from IDEO, National Geographic, d.school and Frog Design.

Top Trends from SXSW Interactive

by Anna Ly
March 26, 2013

Following Jessica Millstone’s adventure at SXSWEdu, I had the opportunity to attend SXSW Interactive (SXSWi), which united 27,000 individuals hailing from a variety of industries including advertising, gaming, journalism, and aerospace (!). This crowd is extremely diverse compared to when SXSW first started as a music festival and even to … 







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Christina Hinton and Anna Ly, 2012-13 Cooney Center Fellows

The Scoop on Our Fellowship Program

by Christina Hinton, Anna Ly
March 25, 2013

Interested in applying for a fellowship at the Joan Ganz Cooney Center? Former fellows Christina Hinton and Anna Ly have the scoop. Here they answer some frequently asked questions about the program and provide a tour of our office space at Sesame Workshop! And see a special message by our … 







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Flickr/Vauvau

Revisiting the Children’s Online Privacy Protection Act

by Sara M. Grimes, PhD
March 25, 2013

Last December, the Federal Trade Commission (FTC) announced the results of its two-year review of the Children’s Online Privacy Protections Act (COPPA), including a series of amendments and rule changes aimed at updating the Act in light of recent technological and social developments. This was the first time COPPA had … 







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IMG_6486

Top Trends from SXSWedu

by Jessica Millstone
March 20, 2013

Like many people attending the jam-packed SXSWedu event in Austin, TX last week, I found that so much information was exchanged that I had to divide it all into categories.  At the end of four days of conference sessions, informal meet-ups and parties, product launches, and personal introductions, a few … 







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Milton Chen

Games & The Common Core: Two Movements That Need Each Other

by Milton Chen
March 19, 2013

Recently in one day, I witnessed two expert panels discussing critical issues for our educational system: the first one was on implementing the Common Core for English-language learners, the second was on how games offer an exciting new frontier for student learning and engagement. In the morning, I listened in … 







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Lisette Titre

Lisette Titre Answers Questions from the STEM Challenge Community

by Administrator
March 19, 2013

Video game artist Lisette Titre took some time to answer questions from the STEM Challenge community recently. Check out her responses to aspiring game designers in this video. 

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Girls with iPhone

The Pedagogical Promise of Transmedia Play

Today we are thrilled to release a new report, T is for Transmedia: Learning through Transmedia Play. This report, which we have co-authored along with Erin Reilly, and which begins with an introduction by Henry Jenkins, is the product of a year-long collaboration between the Cooney Center and the Annenberg … 







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Rhys - still from Is School Enough?

Learning STEM Skills by Designing Video Games

by Administrator
March 14, 2013

Rhys, 10, is an aspiring game designer in Texas who uses Gamestar Mechanic to create worlds to play in. He talks about the importance of stories and creating challenges to engage players. Thanks to Edutopia and PBS for sharing this video from the upcoming documentary Is School Enough? More videos in the Web series (on Edutopia) … 







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Scratch

Designing Games with Scratch

by Administrator
March 14, 2013

Scratch makes it easy to create games using programming blocks that snap together, in the spirit of LEGO bricks. You can customize your Scratch projects by drawing or importing your own images and sounds. Since Scratch was released in 2007, more than a million kids (age 8 and up) have … 







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Kodu Game Lab

Kodu Game Making as a pathway to STEM Learning

by Alex Games
March 13, 2013

Today we are living in a world where our lives are being shaped in fundamental ways by the products of science and their application in technology. For millions of youth, videogames are a big part of some of their earliest and up-close encounters with advanced technologies that incorporate computer simulations, … 







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