Monthly Archives: June 2012

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Digital Literacy as a New Basic Literacy

by Gabrielle Santa-Donato
June 28, 2012

On June 8th, the National Center for Family Literacy (NCFL), the Joan Ganz Cooney Center (JGCC) and the National Council of La Raza (NCLR) convened more than 50 of the nation’s leading scholars, practitioners, and policy-makers to discuss the state of our knowledge of the role and implications of digital technologies in the lives … 







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Pearson Foundation Launches Inspirational New Site: Five Things I’ve Learned

by Administrator
June 28, 2012

Our friends at the Pearson Foundation have just launched Five Things I’ve Learned, a new website that shares the personal insights of education leaders who are working to improve learning for students, both inside and outside the classroom. The site launched this week with 54 educators, thought leaders, and innovators who … 







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Digital Moms: Entertaining and Educating On Hand and On Demand

by Laura
June 25, 2012

Until last year, I had a strong appreciation for Muppets, but limited knowledge of the role of children’s media in the 21st century. I was purely of the first generation of ‘Streeters — the generation whose episodes now come with a parental warning.  But in March 2011, everything changed.  While staying … 







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Food for Thought: Towards a Deeper Dialogue on Print Books, E-books, and Learning

by Catherine Jhee
June 18, 2012

Last month, we released the results of our first QuickStudy on e-books. This report, “Teacher Attitude about Digital Games in the Classroom,” was inspired by the continued growth of e-readers — the Kindles, Nooks, and iPads that are almost ubiquitous now — and the exploding popularity of e-books for children. … 







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Games for Change 2012: What Do Teachers Really Think About Using Games in the Classroom?

by Allison Mishkin
June 18, 2012

Presentation at Games for Change 2012: Wednesday,June 20 at 12:10 pm, Tishman Auditorium at NYU Law School Join Jessica Millstone of the Joan Ganz Cooney Center and Allisyn Levy of BrainPOP for a presentation and panel discussion that highlight teachers’ candid attitudes and beliefs about the use of video games in their … 







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App Camping

by Carly Shuler
June 12, 2012

For the second year in a row, I packed my necessities and headed into the wilderness for the Canadian May long weekend. OK … well by necessities, I mean my iPad, and by the wilderness, I mean the stunning Asilomar Conference Grounds in Pacific Grove, California.  Yup, that’s right, another App … 







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Lori Takeuchi at Teachers College Educational Technology Conference

by Meagan Bromley
June 11, 2012

Earlier this spring, the Communication, Computing, and Technology in Education Program at Columbia University Teachers College held theEducational Technology Conference to bring together emerging scholars working in the field of educational technology. The two-day event featured themes of learning with mobile technologies, social media and games as well as focused discussions about designing … 







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Calling All Girls: Their Future, Our Responsibility

by Idit Harel Caperton
June 8, 2012

Dr. Idit Harel Caperton, President and Founder of the World Wide Workshop, is passionate about getting more young girls and women excited about becoming leaders in STEM-related fields.This piece originally appeared in the Huffington Post and is reprinted here with permission. This is the second of two posts about integrating … 







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Q&A: Games for Change Talks to Jessica Millstone About Teachers and Games

by Jeff Ramos
June 7, 2012

The 9th Annual Games for Change Festival is less than two weeks away! We are thrilled that our own Research Consultant Jessica Millstone and BrainPOP’s Senior Director, Educators Experience, Allisyn Levy, will present the findings of the first national survey on teacher attitudes towards games in the classroom. Their presentation will take place on Wednesday, … 







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Congratulations to the Winners of the 2012 National STEM Video Game Challenge

by Cooney Center Team
June 4, 2012

This year’s National STEM Video Game Challenge was a record-breaking event for the Cooney Center and our partners at E-Line Media. With more categories and subcategories than ever before, we counted more than 3,700 entries from middle and high school students and nearly 100 within the adult categories from all over the … 







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