Monthly Archives: August 2010

Afterschool Matters – Call for Papers!

by Cooney Center Team
August 30, 2010

Afterschool Matters, a national, peer-reviewed journal dedicated to promoting professionalism, scholarship and consciousness in the field of afterschool education, is seeking material for the Fall 2011 issue. Published by the National Institute on Out-of-School Time with support from the Robert Bowne Foundation, the journal serves those involved in developing and … 







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39 Clues Times 10 & an Interactive Author Q&A (Today)

by Cooney Center Team
August 30, 2010

39 Clues, Book 10 will be released on August 31, 2010, and kids can converge for a live Q&A with the series’ authors from all 10 books. This highly interactive series includes online and mobile games and is a good model for inspiring kids to enjoy reading.  Tune in today … 







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90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise

by Marj Kleinman
August 30, 2010

M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant increase in kids’ online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and … 







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Project NOAH Video Visit

by Marj Kleinman
August 25, 2010

Cooney Center Prize winner, Yasser Ansari (team leader for Project NOAH), dropped in last week to update the Center on the progress of their mobile app since winning in June. View the video now! Learn more about Project NOAH   Learn more about the Cooney Center Prizes and stay tuned … 







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Interactive e-Books — we have the technology!

by Marj Kleinman
August 23, 2010

The truly engaging, participatory e-Book technology we’ve been waiting for is finally here. Inkling for the iPad is a great example of meeting today’s kids where they are. Students can engage in interactive digital textbooks that come alive with rich graphics, video, interactive quizzes, and other features that allow them … 







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Tech Supported Tools to Foster Kids Creativity

by Ann My Thai & Andy Russell
August 23, 2010

In our last post we described how theories of creativity and learning should be integrated with creative problem solving approaches to address our nation’s creativity crisis. Recent advances in technology are enabling creators of children’s digital media to design more experiences that foster children’s creativity and learning. Although children’s digital … 







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Public Media’s Impact on Young Readers

by Susan B. Neuman
August 20, 2010

Public Media’s Impact on Young Readers Time for a Fresh Look Reprinted from EdWeek with permission from Susan B. Neuman For the average middle-class American, it might be hard to comprehend just how devastating the effects of poverty are on children’s early literacy development. But the social and educational deficits … 







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Raising the Next Digital Generation

by Gabrielle Cayton-Hodges, Ph.D.
August 18, 2010

There is something wonderfully simple about my 5-month-old daughter’s inexperience in our digital universe. I was three years old when the nation watched a woman in runner’s uniform hurl a hammer at “Big Brother” during Super Bowl XVIII. The world was invited to watch in awe and wonder how new … 







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Gaming for Behavior Change

by Marj Kleinman
August 18, 2010

Gaming for Behavior Change is a nice, brief publication addressing change making gaming. Design shop Method, that is doing some interesting things in this area, offers this description: “An estimated 3 billion hours are currently spent on gaming every week. By age 21, the average American will have spent more … 







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Games Industry Black Book

by Marj Kleinman
August 16, 2010

Check out the Game Industry Black Book Q3 Q4 2010. Excellent opportunities and resources on development, career, distribution, platforms, marketing, and other business opportunities.







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