Blog

Amplify’s digital offering includes a dramatic reading of Edgar Allen Poe’s “The Raven” with animation.

Video Games and the Future of the Textbook

by Jordan Shapiro
August 22, 2014

Part 16 of MindShift’s Guide to Games and Learning The textbook is a problem that consistently plagues classrooms. At best, textbooks are innocuous, offering simple summaries of a very broad subject area. At worst, they oversimplify things, providing less information than an encyclopedia article without enough nuance or context to … 







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Publications

Learning at Home

Learning at Home: Families’ Educational Media Use in America

by Victoria Rideout

The Joan Ganz Cooney Center has conducted a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age.  Learning at Home: Families’ Educational Media Use in America is the … 







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Initiatives

Games and Learning Publishing Council

Games and Learning Publishing Council

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

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Events

New York Times Schools for Tomorrow

New York Times Schools for Tomorrow Conference 2014

8 - 9 Sep 2014 | New York, NY

The New York Times fourth annual Schools for Tomorrow Conference will be devoted to how innovations and challenges — social, economic, political and technological — are calling into question the very nature of higher education. Join an audience of over 400 educators, government officials, philanthropists, technology innovators and investors for … 







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