Blog

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Goodbye, MechaStayPuft

by Sam Zelitch
September 2, 2014

He called himself MechaStayPuft. That was the username and avatar he would use across all of the game design platforms we used. It struck me as an odd choice for a teenager, a compound reference to Ghostbusters, which turned 30 this past June, and Gozilla vs. MechaGodzilla, which predates Ghostbusters … 







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Publications

Learning at Home

Learning at Home: Families’ Educational Media Use in America

by Victoria Rideout

The Joan Ganz Cooney Center has conducted a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age.  Learning at Home: Families’ Educational Media Use in America is the … 







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Initiatives

Games and Learning Publishing Council

Games and Learning Publishing Council

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

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Events

New York Times Schools for Tomorrow

New York Times Schools for Tomorrow Conference 2014

8 - 9 Sep 2014 | New York, NY

The New York Times fourth annual Schools for Tomorrow Conference will be devoted to how innovations and challenges — social, economic, political and technological — are calling into question the very nature of higher education. Join an audience of over 400 educators, government officials, philanthropists, technology innovators and investors for … 







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