Blog

Brad Flickinger/Flickr

Games in the Classroom: Overcoming the Obstacles

by Jordan Shapiro
September 19, 2014

Part #20 of MindShift’s Guide to Games and Learning Series Even for educators who are excited about using games in the classroom, questions inevitably come up around the very real obstacles to implementation, and strategies for overcoming them. A recent survey from the Games and Learning Publishing Council asked 700 teachers … 







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Publications

Learning at Home

Learning at Home: Families’ Educational Media Use in America

by Victoria Rideout

The Joan Ganz Cooney Center has conducted a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age.  Learning at Home: Families’ Educational Media Use in America is the … 







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Initiatives

Games and Learning Publishing Council

Games and Learning Publishing Council

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

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Events

NTLS

National Technology Leadership Summit 2014

25 - 26 Sep 2014

The National Technology Leadership Summit (NTLS) brings together national leaders from educational associations, as well as editors of educational technology journals, directors of non-profit foundations, federal policy makers, and corporate representatives. Recommendations and guidelines emerging from the summit are published in a range of educational technology journals and are featured … 







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