Blog

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Celebrating the 5th Annual National STEM Video Game Challenge

by Allison Mishkin
August 31, 2016

Submissions for the 2016 National STEM Video Game Challenge closed Monday, August 15 and we’re extremely impressed by the nearly 5,000 students across the United States who registered. As we head into the screening and judging process, we’re excited to share what’s next for the STEM Challenge—and to reflect on … 

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Publications

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Opportunity for All? Technology and Learning in Lower-Income Families

by Victoria Rideout and Vikki Katz

Recent research on digital media use points to two important gaps in educational opportunity for low-income families with young children. First, there is an access gap. Second, there is what scholars refer to as a participation gap, in which digital resources are not well guided or supported to ensure educational … 

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Initiatives

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Spotlight on Hispanic-Latino Families and Digital Media

The Joan Ganz Cooney Center has always been interested in how children—especially those who are struggling—learn across both formal and informal environments, whether they are interacting with media on their own or together with teachers, family members, or their peers. In June 2012 we deepened our commitment to learning more … 

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Events

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Intentional Play Summit

Oct 7 2016

The Intentional Play Summit is an opportunity to convene and ask, how can we develop more meaningful gameplay? How can we better leverage that gameplay to teach and motivate? It will be a day full of learning, networking, and inspiration. The Intentional Play Summit is a full day event with … 

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