Blog

Photo: Sesame Workshop

Merging Past, Present, and Future into So Much S’More: The Making of Sesame Street’s First Digital Magazine (Part 1 of 2)

by Betsy Loredo
July 24, 2014

This past spring, our colleagues at Sesame Workshop Publishing launched S’More, a new online magazine for kids 2-5 that is a more interactive experience than a traditional “magazine.” We invited them to share the process with us in a two-part series that looks at the research that informed their publishing … 







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Publications

Learning at Home

Learning at Home: Families’ Educational Media Use in America

by Victoria Rideout

The Joan Ganz Cooney Center has conducted a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age.  Learning at Home: Families’ Educational Media Use in America is the … 







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Initiatives

Games and Learning Publishing Council

Games and Learning Publishing Council

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

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Events

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Serious Play Conference

22 - 24 Jul 2014 | Los Angeles, CA

At Serious Play, attendees listen, share and participate actively in informal sessions dedicated to the discussion of the future of serious games. The Serious Games Conference is produced by the Serious Games Association, an international organization for everyone in the serious games industry. For more information, visit the Serious Play … 







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