Flickr / Thomas Hawk

Outsmarting the World: Three Reasons Why Hackers Lead the Pack

by Lital Marom
September 15, 2014

The word “hacker” was first associated with the ne’er-do-well swagger of the word “pirate.” Hackers disrupted systems that should not be disrupted, after all. We made movies about them—young, disenfranchised punk geniuses huddled in basements, monkeying with our belovedly predictable institutions. Hackers compromised security! Hackers made the status quo vulnerable! … 

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Learning at Home

Learning at Home: Families’ Educational Media Use in America

by Victoria Rideout

The Joan Ganz Cooney Center has conducted a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age.  Learning at Home: Families’ Educational Media Use in America is the … 

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Games and Learning Publishing Council

Games and Learning Publishing Council

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

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Gaming in Ed Conference 2014

15 - 19 Sep 2014 | Online

The Gaming in Ed conference is a free, online event bringing together educators, researchers, game developers and innovators from around the world. Whether you’re passionate about game-based learning or just getting your toes wet, Gaming in Ed celebrates the value that games offer in educational settings: a safe environment for taking … 

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