Introducing the MindShift Guide to Games and Learning

by Administrator
April 24, 2014

We’re thrilled to announce the launch of a new series on games and learning on MindShift.  Over the next few months, the series will tackle key principles behind games and learning. Primarily intended for teachers, this guide will provide practical and hands-on suggestions for using games in the classroom. This … 

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Learning at Home

Learning at Home: Families’ Educational Media Use in America

by Victoria Rideout

The Joan Ganz Cooney Center has conducted a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age.  Learning at Home: Families’ Educational Media Use in America is the … 

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Games and Learning Publishing Council

Games and Learning Publishing Council

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

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Games for Change 2014 logo

Games for Change 2014

22 - 26 Apr 2014 | New York, NY

The Games for Change Festival is the largest gaming event in New York City and the leading international event uniting games for change creators with those who believe in the positive power of digital games. This year, the Games for Change Festival is part of the Tribeca Film Festival and … 

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