Level up learning: A national survey on teaching with digital games

Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms

by Sarah Vaala, Ph.D.
October 21, 2014

I spent last weekend on a camping trip with extended family.  Having just completed a report on the use of digital games in the classroom, I was more than a little eager to consult with the kids in the group about their use of digital games inside and outside of … 

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Level up learning: A national survey on teaching with digital games

Level Up Learning: A National Survey on Teaching with Digital Games

Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom?  In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings … 

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Games and Learning Publishing Council

Games and Learning Publishing Council

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

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Digital Kids Summit 2014

Digital Kids Summit 2014

21 - 22 Oct 2014 | San Francisco, CA

On October 21, the Digital Kids Summit brings together together experts in learning: from teachers and administrators to game developers and mobile innovators for its Digital Kids Learning Day. Presentations from leaders in R&D will share hard numbers and facts. You will receive highly sought-after digital media analysis, including trends … 

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